Meanwhile, on Compiler Island... (ScummC 0.2.0 + Demo)

General chat related to ScummVM, adventure gaming, and so on.

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zorbid
Posts: 66
Joined: Sun Nov 27, 2005 6:41 pm

Meanwhile, on Compiler Island... (ScummC 0.2.0 + Demo)

Post by zorbid »

The ScummC compiler v0.2.0 was released on April 12.

Scumm v6 support is mostly complete (they're currently looking into v7), and they provide a port of the "OpenQuest" AGS demo to their language, compiled to Scumm bytecode, playable in ScummVM.

Hooray (-:

http://alban.dotsec.net/Projects/ScummC

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Last edited by zorbid on Thu Apr 24, 2008 1:31 pm, edited 1 time in total.
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sanguinehearts
Posts: 378
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Location: Hampshire, United Kingdom

Post by sanguinehearts »

Awesome :)
I cant wait to give this a try.
clem
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Post by clem »

wow!
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clone2727
Retired
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Location: NJ, USA

Post by clone2727 »

Now I'm just waiting for those HE games to be released on the Wii ;)
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john_doe
ScummVM Developer
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Location: Stuttgart, Germany

Post by john_doe »

Pretty cool actually.
Now it needs some kind of user-friendly IDE and it's settled :)
Reckless
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Joined: Tue Nov 01, 2005 1:12 am

Post by Reckless »

Wow, cool work! Competition for other adventure game making tools...
zorbid
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Joined: Sun Nov 27, 2005 6:41 pm

Post by zorbid »

They already have a GUI for designing walk boxes, at least, maybe more, I didn't test the thing yet.
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md5
ScummVM Developer
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Location: Athens, Greece

Post by md5 »

Nice work indeed :)
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