Search found 3539 matches

by eriktorbjorn
Fri May 31, 2024 8:58 am
Forum: The Junkyard
Topic: Is there an option to disable in-game achievements in ScummVM 2.8.1?
Replies: 6
Views: 170

Re: Is there an option to disable in-game achievements in ScummVM 2.8.1?

criezy wrote: Thu May 30, 2024 10:24 am How it gets shown exactly might depend on the platform.
It does. Even the graphics mode can make a difference. In "SDL Surface" mode, it fades out, in "OpenGL" mode it does not.

Here's what it looks like in the Android version:

android.jpg
android.jpg (82.39 KiB) Viewed 34 times
by eriktorbjorn
Thu May 30, 2024 7:13 am
Forum: Help and Support
Topic: MT-32 Support
Replies: 5
Views: 168

Re: MT-32 Support

The SCUMM engine issue has its own bug report now:

https://bugs.scummvm.org/ticket/15143

If there are issues with other game engines, they will have to be reported separately.
by eriktorbjorn
Wed May 29, 2024 8:07 pm
Forum: Help and Support
Topic: Downloading the Daily Build
Replies: 3
Views: 87

Re: Downloading the Daily Build

ArthurWalden wrote: Wed May 29, 2024 7:04 pm However, I am still learning my way around using ScummVM and am not sure how to download and install the daily build.
I guess it's the ones linked to from https://www.scummvm.org/downloads/#daily in the "ScummVM latest Branch master" column. I haven't used them myself, though.
by eriktorbjorn
Wed May 29, 2024 10:04 am
Forum: Help and Support
Topic: MT-32 Support
Replies: 5
Views: 168

Re: MT-32 Support

Which seems wrong, because surely it should have PC speaker and PCjr, but not AdLib? If I look at Fate of Atlantis, which apparently doesn't specify which music drivers it supports, I get the full list: Well, there seems to be a bug all right, at least in the development version. This is going to g...
by eriktorbjorn
Wed May 29, 2024 9:38 am
Forum: Help and Support
Topic: MT-32 Support
Replies: 5
Views: 168

Re: MT-32 Support

On Windows, the dropdown for Audio -> "Preferred device" includes "MT-32 emulator", in addition to FluidSynth and GS Wavetable and a few others. I think that depends on if the game explicitly says which music drivers it supports or not. E.g. I get this if I look at the game sett...
by eriktorbjorn
Wed May 22, 2024 5:22 am
Forum: Help and Support
Topic: Escape from Monkey Island - Various issue reported
Replies: 3
Views: 295

Re: Escape from Monkey Island - Various issue reported

I haven't really tried playing Escape From Monkey Island in ScummVM, but I've always been told it's buggy, and I haven't seen much activity beyond regular maintentance in that engine. For playing the game, you may have better luck with Aaron Giles's DREAMM project: https://aarongiles.com/dreamm/ Unl...
by eriktorbjorn
Wed May 15, 2024 8:29 pm
Forum: Help and Support
Topic: libvpx7 dependency
Replies: 2
Views: 494

Re: libvpx7 dependency

The daily build seems to be linked against libvpx7 but I've had no problems compiling ScummVM on Debian unstable, where it seems to link against libvpx9 for me.
by eriktorbjorn
Tue May 14, 2024 3:39 am
Forum: Help and Support
Topic: Slowing Down AGI?
Replies: 6
Views: 306

Re: Slowing Down AGI?

ArthurWalden wrote: Mon May 13, 2024 10:53 pm Guess I'd better report it as an effective bug, then.
I committed a fix - hopefully the correct one - yesterday, so the nightly builds should be easier to read from now on.

Edit: See https://bugs.scummvm.org/ticket/15126 for details
by eriktorbjorn
Mon May 13, 2024 11:12 am
Forum: Help and Support
Topic: Slowing Down AGI?
Replies: 6
Views: 306

Re: Slowing Down AGI?

I think I see now. The function calculates for how many "clock cycles" the message box is displayed, but it's calculating it with the assumption that one second is 20 clock cycles. That may have been true once (several years ago?), but now it appears to be 40.
by eriktorbjorn
Mon May 13, 2024 5:14 am
Forum: Help and Support
Topic: Slowing Down AGI?
Replies: 6
Views: 306

Re: Slowing Down AGI?

I'm playing KQ3 and the introduction goes by quite fast on modern computer, even on ScummVM. (This is a little exacerbated by the fact that I enjoy reading the games' dialogue text out loud, when I am alone in the room.) Is there a way to slow ScummVM down? I don't know of any. I mean, you can slow...
by eriktorbjorn
Fri May 10, 2024 9:02 am
Forum: Help and Support
Topic: Nemesis in Full Screen Mode
Replies: 5
Views: 310

Re: Nemesis in Full Screen Mode

The bottom of the screen is used for subtitles, if you've installed the subtitle patch that Activision released for it. I don't remember off-hand if it's used for anything else.

Masterful writing! Ten out of ten!
Masterful writing! Ten out of ten!
scummvm-znemesis-00001.png (128.73 KiB) Viewed 219 times
by eriktorbjorn
Sun May 05, 2024 8:25 am
Forum: General Discussion
Topic: EcoQuest: is the CD version talkie?
Replies: 8
Views: 384

Re: EcoQuest: is the CD version talkie?

TrivialBalderdash is saying that the Talkie version has a RESOURCE.AUD file that is 305MB and the total of the game is 318MB... You're saying yours is almost 300MB? Is yours this one: https://ibb.co/vkrW3xP ? The "du" command says 298 MB. The resource.aud file is 292 MB, or 305,187,924 by...
by eriktorbjorn
Sat May 04, 2024 8:01 pm
Forum: General Discussion
Topic: EcoQuest: is the CD version talkie?
Replies: 8
Views: 384

Re: EcoQuest: is the CD version talkie?

I want to buy a copy of EcoQuest, the Search for Cetus from eBay. This would be a Sierra Originals edition. Is it talkie? Are all CD versions of EcoQuest talkie? The seller doesn't know. I only have a loose CD, and I haven't played it much. But it says "Sierra Originals" on the back, ther...
by eriktorbjorn
Thu May 02, 2024 4:32 am
Forum: General Discussion
Topic: A walk in the park with ScummVM and Thimbleweeds
Replies: 3
Views: 1549

Re: A walk in the park with ScummVM and Thimbleweeds

Silencer wrote: Wed May 01, 2024 8:28 pm is there any chance to support the standalone episode Delores, too?
I thought that used a different game engine, more akin to Return to Monkey Island?
by eriktorbjorn
Wed May 01, 2024 11:32 am
Forum: Help and Support
Topic: Nemesis Crashing with "New Game" selectioin
Replies: 3
Views: 356

Re: Nemesis Crashing with "New Game" selectioin

ZASSETS1 ZASSETS2 ZASSETS3 ZNEMMX ZNEMSCR NEMESIS.STR Any suggestions greatly appreciated. One possibility is that according to the ScummVM Wiki: From CD1, copy the zassets directory into the game root directory From CD2, copy the zassets directory into the game root directory, overwriting any dupl...