Toonstruck

Subforum for discussion and help with ScummVM's Dreamcast port

Moderator: ScummVM Team

Post Reply
Anthony817
Posts: 6
Joined: Mon Oct 18, 2010 3:55 am

Toonstruck

Post by Anthony817 » Sat Dec 04, 2010 1:09 am

Does anybody know if Toonstruck is compatible with ScummVM, and would the Dreamcast be able to handle it?

It looks like a realy interesting game with Christopher Lloyd in it.

http://en.wikipedia.org/wiki/Toonstruck

User avatar
LordHoto
ScummVM Developer
Posts: 1030
Joined: Sun Oct 30, 2005 3:58 pm
Location: Germany

Re: Toonstruck

Post by LordHoto » Sat Dec 04, 2010 2:11 am

Anthony817 wrote:Does anybody know if Toonstruck is compatible with ScummVM, and would the Dreamcast be able to handle it?

It looks like a realy interesting game with Christopher Lloyd in it.

http://en.wikipedia.org/wiki/Toonstruck
There is an in development engine for Toonstruck in the development version of ScummVM. I think there might be some info about its state here: viewtopic.php?t=9439

JohnnyPhantom
Posts: 3
Joined: Thu Dec 23, 2010 7:56 pm

Post by JohnnyPhantom » Thu Dec 23, 2010 7:57 pm

It could work, I've downloaded the latest nightly build, 1.3.x and making a bootable image of it now, my question is, how would you fit the game on a CD-R? What could you remove or compress? The games about 1GB

User avatar
Longcat
Posts: 981
Joined: Sat Sep 23, 2006 3:15 pm

Post by Longcat » Thu Dec 23, 2010 10:37 pm

I don't think there are any compression tools available for Toonstruck yet.

User avatar
Stryfe
Posts: 65
Joined: Thu Dec 25, 2008 8:27 pm

Post by Stryfe » Fri Dec 24, 2010 3:52 am

I believe the following cd-r brands are known to work on the DC:

Magnavox 800 MB
TDK 800 MB
Memorex 800 MB
Primeon Printable 800 MB
Intenso 900 MB
Mediarange 900 MB

Some of them may be hit & miss, depending on your exact DC model.

How big was the folder containing all the 'required files' only?

JohnnyPhantom
Posts: 3
Joined: Thu Dec 23, 2010 7:56 pm

Post by JohnnyPhantom » Sun Dec 26, 2010 12:53 am

I have the Act1 and Act2 folders at just about a GIG :(

bushwakko
Posts: 29
Joined: Mon Jul 03, 2006 10:51 am

Post by bushwakko » Wed May 18, 2011 5:10 pm

anyone got any updates on the tools?

User avatar
Scorched Earth
Posts: 17
Joined: Wed Jul 22, 2009 12:24 am

Post by Scorched Earth » Fri Jun 03, 2011 3:04 am

There was a thread on the forums here a over a year ago where they were discussing the type of tools needed to compress the Toon formats. I think that there were some legal issues over the ones available, and that they were hopeful that a properly licensed alternative might become available in the future. My guess is no.

Moving on though, I recently submitted a bug to the tracker. Apparently, the engine will not even load at this point, so I would not get to far ahead of ourselves.

Although, I would like to ask one question to anyone who can answer it...

What are the limits to the sizes of the sdisos one can create for the sd card? Is it possible to load certain games over ~700MB in size on the DC through that route?

Anthony817
Posts: 6
Joined: Mon Oct 18, 2010 3:55 am

Post by Anthony817 » Mon Jul 04, 2011 7:45 am

Theoretically the images can go up to 32gb's, as that is the largest cards that we can use. So I definitely think that sdiso's are the way to go for DVD ports and whatnot. I was hoping this would work for the Myst and Riven ports clone2727 was working on.

You are only limited by the size of your cards really.

Post Reply