A new engine. One for the Christopher Lloyd fans.

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Red_Breast
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A new engine. One for the Christopher Lloyd fans.

Post by Red_Breast » Sat Oct 09, 2010 10:19 pm

Just noticed the new Toon engine when updating my source.
I wish the team luck with the process. Needless to say I assume it's pointless trying it out right now.
Where there any other games that used the engine?

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dreammaster
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Re: A new engine. One for the Christopher Lloyd fans.

Post by dreammaster » Sat Oct 09, 2010 11:39 pm

Red_Breast wrote:Just noticed the new Toon engine when updating my source.
I wish the team luck with the process. Needless to say I assume it's pointless trying it out right now.
Where there any other games that used the engine?
Actually, the game is already completable. From my brief testing so far, I noticed some minor graphic glitches, but nothing major.

Reckless
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Post by Reckless » Sun Oct 10, 2010 12:10 am

:shock: Adding support for Toonstruck is great news! Big thanks to those who have worked on the engine implementation.

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Longcat
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Post by Longcat » Sun Oct 10, 2010 2:02 am

wow, I've been waiting for this but I wouldn't have expected it to have been developed so far.Big thank you to the dev!:)

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clone2727
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Re: A new engine. One for the Christopher Lloyd fans.

Post by clone2727 » Sun Oct 10, 2010 3:16 am

Red_Breast wrote:Where there any other games that used the engine?
No, but it does share some resources with Kyra. Not enough similarities to be in the same engine, though.

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Sordid
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Post by Sordid » Sun Oct 10, 2010 9:51 am

How can I add the game. I tried the newest svn but it fails to detect the game.

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dreammaster
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Post by dreammaster » Sun Oct 10, 2010 10:26 am

Sordid wrote:How can I add the game. I tried the newest svn but it fails to detect the game.
Make sure that when you click on the About button that the 'Toon' engine is listed. If you're using a downloaded daily build, it may still be on the 1.2 release branch, which doesn't have the engine. Apart from that, I just copied the contents of both CDs into a folder on my hard disk, and it detected the game. The folder should have four subfolders: act1, act2, burst, and misc.

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McKnallski
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Post by McKnallski » Sun Oct 10, 2010 10:49 am

This is a Link to the always newest Daily Build for Windows.

http://buildbot.scummvm.org/snapshots/t ... st.tar.bz2

Toonstruck should work on this.

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eriktorbjorn
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Post by eriktorbjorn » Sun Oct 10, 2010 10:51 am

dreammaster wrote:The folder should have four subfolders: act1, act2, burst, and misc.
At least on my CDs, the "burst" folder doesn't seem to contain anything directly related to the game. Of course, I could be wrong about that.

kelmer
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Post by kelmer » Sun Oct 10, 2010 11:02 am

I can't run it myself, it asks for a toon.dat file which says can be downloaded from the homepage, but I can't find it.

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WindlePoons
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Post by WindlePoons » Sun Oct 10, 2010 11:39 am

kelmer wrote:I can't run it myself, it asks for a toon.dat file which says can be downloaded from the homepage, but I can't find it.
get here for lastest version.

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Post by KuroShiro » Sun Oct 10, 2010 11:40 am

kelmer wrote:I can't run it myself, it asks for a toon.dat file which says can be downloaded from the homepage, but I can't find it.
Browse the SVN (click "Subversion Tree" on the main homepage) and navigate to dists/engine-data/. The file can be downloaded from there.

kelmer
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Post by kelmer » Sun Oct 10, 2010 1:03 pm

Thanks, it works beautifully now :)

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Sordid
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Post by Sordid » Sun Oct 10, 2010 2:11 pm

My mistake. I now copied the second disc into the directoy and it works. Thx

pacifist
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Post by pacifist » Sun Oct 10, 2010 2:30 pm

First of all I'd just like to say stunning work guys... I've been waiting patiently for months and now it's working almost flawlessly!

I do have a question though if I may...

Where does the data for toon.dat come from? Presumably it wasn't hand written by the ScummVM engineer, as it contains locations not in the final game... but I am a little confused as to why 'Flux Wildly' is misspelled... It shows up correctly when playing the game through DosBox, but in ScummVM it appears as 'Flux Wildlie', I'm guessing as a result of this file?

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