Playing Monkey Island SE on ScummVM!

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billwashere
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Re: Playing Monkey Island SE on ScummVM!

Post by billwashere » Thu Jul 23, 2009 7:38 am

MusicallyInspired wrote:??? I think you mean SMI:SE. Steam works fine in Wine and Steam has nothing to do with Direct2Drive.
I'm an idiot.
dbzdeath wrote:If someone knows how to modify SCUMMVM source to be compatible with the new version
There are many problems with this.
1) Legal
2) Audio is in XWB (Xbox Wave Bank) files. These are a closed source format and there are no open source codecs so there will be no sound. A way around this would to re-encode them and upload them as ogg/flac/what ever files. This could cause legal actions
3) As mention by bobdevis. The pixel shader effects.
4) Different file types http://www.lucasforums.com/showthread.p ... did=199164

This is just to name a few
ezekiel000 wrote:Well steam is known to work with wine: http://appdb.winehq.org/objectManager.p ... n&iId=1554
Thanks ezekiel000, for the heads up.

billwashere wrote: 10 ) TODO: Files are in the wrong order but will play.
Can anyone figure out the track list. I do not own the cd version so i can not verify the track list without playing monkey island on ScummVM, then on Monkey Island SE

Bill

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Red_Breast
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Re: Playing Monkey Island SE on ScummVM!

Post by Red_Breast » Thu Jul 23, 2009 7:46 am

billwashere wrote:
dbzdeath wrote:If someone knows how to modify SCUMMVM source to be compatible with the new version
There are many problems with this.
1) Legal
2) Audio is in XWB (Xbox Wave Bank) files. These are a closed source format and there are no open source codecs so there will be no sound. A way around this would to re-encode them and upload them as ogg/flac/what ever files. This could cause legal actions
3) As mention by bobdevis. The pixel shader effects.
4) Different file types http://www.lucasforums.com/showthread.p ... did=199164

This is just to name a few


Bill
I think we established that dbzdeath was talking about the SCUMM games that have been re-released on Steam. Not SMI:SE.

billwashere
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Post by billwashere » Thu Jul 23, 2009 10:18 am

Once again, i'm an idiot. Think i might keep quite for a while.

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eriktorbjorn
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Re: Playing Monkey Island SE on ScummVM!

Post by eriktorbjorn » Thu Jul 23, 2009 11:11 am

Red_Breast wrote: I think we established that dbzdeath was talking about the SCUMM games that have been re-released on Steam. Not SMI:SE.
He was asking about the "new version(the new textures and new sounds)" in a thread titled "Playing Monkey Island SE on ScummVM". I don't see how that could be anything else than SMI:SE.

(In which case his question has been answered pretty thoroughly by now.)

Charlii
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Post by Charlii » Thu Jul 23, 2009 11:47 am

So, anyone tried extracting the Scumm-files from the iPhone application yet?

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Post by Espiox » Thu Jul 23, 2009 11:01 pm

mac_es wrote:@dbzdeath

There is a project to include speech into the old game. They are getting ready for a test

Code: Select all

http://www.lucasforums.com/showthread.php?t=199288
Yep, and we're looking for people to play the game and help us fix a few remaining problems. I should have a installation batch file ready soon, but until then you can find everything you need to know in that thread. All you need (aside from the relevant tools) is a copy of MI:SE (and optionally the CD version of MI1, but you can actually get that from the SE datafiles).

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Red_Breast
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Re: Playing Monkey Island SE on ScummVM!

Post by Red_Breast » Fri Jul 24, 2009 1:52 am

eriktorbjorn wrote:
Red_Breast wrote: I think we established that dbzdeath was talking about the SCUMM games that have been re-released on Steam. Not SMI:SE.
He was asking about the "new version(the new textures and new sounds)" in a thread titled "Playing Monkey Island SE on ScummVM". I don't see how that could be anything else than SMI:SE.

(In which case his question has been answered pretty thoroughly by now.)


So Mac-es, from first page, was wrong?

"dbzdeath is referring to this post from sev:

http://sev-notes.blogspot.com/2009/07/s ... ummvm.html "

Without dbzdeath we'll never know.
Whatever that's the reason why I posted that.

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eriktorbjorn
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Re: Playing Monkey Island SE on ScummVM!

Post by eriktorbjorn » Fri Jul 24, 2009 3:56 am

Red_Breast wrote: So Mac-es, from first page, was wrong?

"dbzdeath is referring to this post from sev:

http://sev-notes.blogspot.com/2009/07/s ... ummvm.html "

Without dbzdeath we'll never know.
Whatever that's the reason why I posted that.
That's probably where dbzdeath got the impression that supporting the special edition of Monkey Island was a simple five-minute hack. But sev wrote that article before the special edition was released, so he was clearly talking about the other SCUMM games that were released on Steam.

And this thread is - or was - apparently about extracting the original version Monkey Island (possibly with the new music, but without speech or new graphics) from the special edition.

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Vinterstum
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Post by Vinterstum » Fri Jul 24, 2009 8:54 am

Charlii wrote:So, anyone tried extracting the Scumm-files from the iPhone application yet?
Yep. One big difference is that the audio is in .caf format (Apple's Core Audio File). The classic stuff is the same, as far as I can tell.

Charlii
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Post by Charlii » Fri Jul 24, 2009 8:59 am

So I can buy this, play the new version on my iPhone and then extract the classic version with a few clicks (converting the music with QuickTime Pro) and then play my perfectly legal copy of the classic MI using ScummVM? Yay!

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Vinterstum
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Post by Vinterstum » Fri Jul 24, 2009 10:37 am

Charlii wrote:So I can buy this, play the new version on my iPhone and then extract the classic version with a few clicks (converting the music with QuickTime Pro) and then play my perfectly legal copy of the classic MI using ScummVM? Yay!
Assuming there's nothing in the App Store license that prevents that (IANAL), yes.

EDIT: There's an audio converter called Switch which can directly batch convert from .caf to .mp3.
Last edited by Vinterstum on Fri Jul 24, 2009 11:12 am, edited 1 time in total.

Charlii
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Post by Charlii » Fri Jul 24, 2009 11:11 am

I'm not very good at reading legal texts, but the iTunes Store terms state that I have the right to copy a product for personal use, and that I can use it on up to five machines. The only catch would be if this counted as circumventing the DRM, but I can't really see how that would be the case since I'm only using Apple's built-in tools to copy a set of files...

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Re: Playing Monkey Island SE on ScummVM!

Post by sev » Fri Jul 24, 2009 6:17 pm

billwashere wrote:
dbzdeath wrote:If someone knows how to modify SCUMMVM source to be compatible with the new version
There are many problems with this.
1) Legal
This is wrong argument, i.e. implementing such support will not violate the laws.


Eugene

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bobdevis
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Re: Playing Monkey Island SE on ScummVM!

Post by bobdevis » Fri Jul 24, 2009 8:37 pm

sev wrote: This is wrong argument, i.e. implementing such support will not violate the laws.
Eugene
We are talking about MI1SE right? There is DRM in there so ScummVM support would effectively be a crack, if you look at it in a shortsighted way.

marzipan
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Post by marzipan » Sun Aug 09, 2009 3:46 am

Vinterstum wrote:EDIT: There's an audio converter called Switch which can directly batch convert from .caf to .mp3.
According to my experience just now it doesn't seem to recognise .caf files. =\

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