Monkey Island 1 Speech Patch WIP20090311

All the inane chatter goes in here. If you're curious about whether we will support a game, post HERE not in General Discussion :)

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ezekiel000
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Post by ezekiel000 » Thu May 07, 2009 5:06 pm

Ah right that's easy it doesn't work on any but the English version.

Supporting other language versions may happen in the future but definitely not until we complete the English version patch.

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Harrypoppins
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Post by Harrypoppins » Thu May 07, 2009 9:00 pm

Thank, without you i will try all the night.

Bye

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LogicDeLuxe
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Post by LogicDeLuxe » Thu May 07, 2009 9:12 pm

A non English enhanced CD should be multilingual with English, French, German, Italian and Spanish, where each one is a complete standalone game. Just copy the game data files from the ENGLISH sub directory.

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Red_Breast
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Post by Red_Breast » Fri May 08, 2009 12:43 am

A French version.
I meant to add only the English version in my post when I was trying to cover everything. Even after previewing twice I missed it.
Oh well we got there in the end.

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Harrypoppins
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Post by Harrypoppins » Sun May 10, 2009 8:28 pm

I am sorry to have misunderstood what you meant. :oops:
So i wish you good luck for your wonderful project. :D

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Stryfe
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Post by Stryfe » Sat Jul 04, 2009 4:19 pm

Any chance there will be MP3 support for this? I noticed the monster file was compressed with vorbis.

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MusicallyInspired
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Post by MusicallyInspired » Sat Jul 04, 2009 8:02 pm

Why would you want MP3 support? Vorbis is better in every wsy.

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ezekiel000
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Post by ezekiel000 » Sat Jul 04, 2009 8:07 pm

Stryfe wrote:Any chance there will be MP3 support for this? I noticed the monster file was compressed with vorbis.
Why? Most ScummVM builds support Vorbis, it's just compression it makes no difference in the end as you won't notice what format it's in when playing.

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Stryfe
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Post by Stryfe » Sat Jul 04, 2009 9:17 pm

I prefer vorbis when playing on a desktop, but there are some platforms that don't support ogg... :(

I take it that you couldn't let some people compress the file themselves?

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ezekiel000
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Post by ezekiel000 » Sat Jul 04, 2009 9:20 pm

I'm not running the project anymore so you'll have to ask Cornelius. But if a platform doesn't support normal vorbis then it should be able to run tremor right?

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Stryfe
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Post by Stryfe » Sun Aug 02, 2009 9:26 pm

ezekiel000 wrote:I'm not running the project anymore so you'll have to ask Cornelius. But if a platform doesn't support normal vorbis then it should be able to run tremor right?
I was thinking about a couple different game console ports, and they don't have any vorbis support.

Could you give me the contact info?

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ezekiel000
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Post by ezekiel000 » Sun Aug 02, 2009 9:33 pm

You can ask for help here:
http://speechproject.mixnmojo.com/forum/
or email: mi1speech at googlemail dot com

Rasi
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Post by Rasi » Wed Jul 16, 2014 8:17 pm

Seems the project is dead. Does anyone have a backup of the scripts needed?

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