Which games would you like to be supported on the future?

All the inane chatter goes in here. If you're curious about whether we will support a game, post HERE not in General Discussion :)

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ErikBauer
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Post by ErikBauer » Fri Jan 23, 2009 11:17 am

My personal wish list:

- Blade Runner
- Icom Simulations games (Uninvited, Deja Vu'...)
- 11th Hour
- Cruise for a Corpse
- Myst/Riven
- Universe
- Dreamweb
- BloodNet
- Kult- Temple of flying saucers
- Hearth of China

zrina7
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Post by zrina7 » Fri Jan 23, 2009 12:15 pm

I would like to support:

-Leasure Suit Larry 6
-LBA 2
-Runaway - The road adventure (i know it works on xp, but i would like to play it on my phone.)

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bobdevis
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Post by bobdevis » Fri Jan 23, 2009 2:26 pm

Oooh, adding Myst1 support may be an ugly business as the game uses an external proprietary program (Quicktime) for the movies.
The user may have to unpack, convert and repack game files to make this fly.

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eriktorbjorn
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Post by eriktorbjorn » Fri Jan 23, 2009 2:58 pm

bobdevis wrote:as the game uses an external proprietary program (Quicktime) for the movies.
The user may have to unpack, convert and repack game files to make this fly.
That depends. From what I understand, QuickTime is a container format that can contain any of a number of different audio and video formats. Wikipedia says that the original Macintosh version of Myst used a video codec called Cinepak. I think FFmpeg knows how to play that, though I'm not sure.

I don't know what the PC version used. It probably depends on if you look at the original release, or the Masterpiece Edition. (Or realMyst, but that one used a 3-D engine so it's outside the scope of ScummVM.)

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bobdevis
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Post by bobdevis » Fri Jan 23, 2009 7:42 pm

Now you got me curious.
I dug up my Myst cd. I have the original, not the Masterpiece edition.
The movies are all separate files and all called *.MOV as they should. VLC has no trouble with them and neither does Mplayer.

This is what Mplayer has to say about the codecs:

Code: Select all

==========================================================================
Opening video decoder: [ffmpeg] FFmpeg's libavcodec codec family
Selected video codec: [ffcvid] vfm: ffmpeg (Cinepak Video (native codec))
==========================================================================
==========================================================================
Forced audio codec: mad
Opening audio decoder: [pcm] Uncompressed PCM audio decoder
AUDIO: 11025 Hz, 1 ch, s8, 88.2 kbit/100.00% (ratio: 11025->11025)
Selected audio codec: [pcm] afm: pcm (Uncompressed PCM)
==========================================================================
It seems the movies won't be the problem after all. As long as the devs decide to bother to integrate a player at least.

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clone2727
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Post by clone2727 » Fri Jan 23, 2009 8:24 pm

All of the original Myst videos use Cinepak and raw audio. All of Riven use Cinepak and QT IMA ADPCM. Myst ME uses a barrage of different codecs. Cinepak and Sorenson 3 are the two video codecs and it uses various raw audio codecs and QDesign Music 2.

As for a Myst/Riven engine, I've been working on one. The process has been slowed down by real life, but it is coming along slowly but surely. (See here for random and scattered posts on the progress.)

@bobdevis: We're currently using a built-in QuickTime player for the engine based off of ffmpeg's implementation.

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Freddo
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Post by Freddo » Fri Jan 23, 2009 8:58 pm

Ooooh, interesting :)

I got the Amiga version of Myst. Nowdays I have to use an Amiga emulator to play the game, not very pleasant.

Don't think the data is stored in the same way as the MAC/PC versions, tho.

EDIT: Just checked, and the video files are normal Quicktime .mov files.
Last edited by Freddo on Fri Jan 23, 2009 9:06 pm, edited 1 time in total.

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clone2727
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Post by clone2727 » Fri Jan 23, 2009 9:01 pm

Freddo wrote:I got the Amiga version of Myst. Nowdays I have to use an Amiga emulator to play the game, not very pleasant.

Don't think the data is stored in the same way as the MAC/PC versions, tho.
I've looked at an Amiga demo, and it's different. Only the Windows version of Myst, Windows/Macintosh versions of Riven (they're hybrid discs), and Myst ME use this. All other platforms use a different engine.

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JamesWoodcock
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Post by JamesWoodcock » Sun Jan 25, 2009 10:54 am

The Gene Machine for me :)

Wishbone
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Post by Wishbone » Sun Jan 25, 2009 2:26 pm

Games I'd love to see working through ScummVM:

Sanitarium
Innocent Until Caught 1 + 2
KGB

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SuperDre
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Post by SuperDre » Sun Jan 25, 2009 6:15 pm

clone2727 wrote:As for a Myst/Riven engine, I've been working on one. The process has been slowed down by real life, but it is coming along slowly but surely. (See here for random and scattered posts on the progress.)
Well, maybe it would be a good idea if you try to add the engine to scummvm, which means yet another standard engine incorporated into Scummvm, and which also propably means more help fixing it..

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Longcat
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Post by Longcat » Sun Jan 25, 2009 7:39 pm

why? are YOU going to help develop it? I bet it is going to hit trunk when the time is right.

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clone2727
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Post by clone2727 » Sun Jan 25, 2009 7:40 pm

Jonatan wrote:I bet it is going to hit trunk when the time is right.
Exactly :)

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md5
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Post by md5 » Sun Jan 25, 2009 10:59 pm

bobdevis wrote: It seems the movies won't be the problem after all. As long as the devs decide to bother to integrate a player at least.
Wow, great post, really useful. Yes, we don't bother with such mundane and awfully easy tasks like adding a whole decoder for QuickTime, after all it's something dead easy to do, and we got the manpower to do it, we just don't bother. Maybe you could write a decoder for us quickly, since it's such an easy task? After all, you seem to know what you're talking about

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bobdevis
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Post by bobdevis » Mon Jan 26, 2009 12:35 am

md5 wrote: Wow, great post, really useful. Yes, we don't bother with such mundane and awfully easy tasks like adding a whole decoder for QuickTime, after all it's something dead easy to do, and we got the manpower to do it, we just don't bother. Maybe you could write a decoder for us quickly, since it's such an easy task? After all, you seem to know what you're talking about
I'm sorry, that came out wrong. What I ment is that I know you are doing this for fun and not for money. So we should be thankful for all we are getting. You aren't getting payed, so you (the devs) have to want (be bothered) to add stuff.

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