Which games would you like to be supported on the future?

All the inane chatter goes in here. If you're curious about whether we will support a game, post HERE not in General Discussion :)

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sanguinehearts
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Post by sanguinehearts » Tue Sep 02, 2008 4:31 pm

MusicallyInspired wrote:There are so many. I'd like to see:

Shadow of the Comet - I know someone was looking at it
Prisoner of Ice - I dont think it uses the same engine as Shadow of the Comet.
Return to Zork - its already partially supported in the MADE engine
Inca 1 & 2 - Inca 2 is partially supported however inca 1 uses a different engine
Dragonsphere - partially supported in the M4 engine
Return of the Phantom - M4
Rex Nebular - M4

Oh! How about some Dynamix adventures? (Rise of the Dragon, Heart of China, Willy Beamish) - I know jvprat was working on the dgds engine for these games.
I edited your post with some comments.
Last edited by sanguinehearts on Tue Sep 02, 2008 6:42 pm, edited 1 time in total.

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clone2727
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Post by clone2727 » Tue Sep 02, 2008 5:14 pm

MusicallyInspired wrote:Return to Zork
That one already is in the trunk and is completable. (MADE engine)
MusicallyInspired wrote:Inca 1 & 2
Inca 2 has some code in the trunk. I don't think the action sequences are playable.
MusicallyInspired wrote: Dragonsphere
Return of the Phantom
Rex Nebular
I believe dreammaster is working on that (as part of m4).

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sanguinehearts
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Post by sanguinehearts » Tue Sep 02, 2008 6:41 pm

Clone provided a very tidy version of what I said. :P

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MusicallyInspired
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Post by MusicallyInspired » Tue Sep 02, 2008 7:13 pm

Good news! Someday hopefully I'll be able to play my entire collection of 2D point&click adventures through ScummVM.

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clone2727
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Post by clone2727 » Tue Sep 02, 2008 7:51 pm

sanguinehearts wrote:Clone provided a very tidy version of what I said. :P
Bah, I didn't notice that you edited his quote in your post. :P

selmi
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Post by selmi » Tue Sep 02, 2008 9:05 pm

i would like to have chance to play games from Cryo again... especially Dune (probably out of scope of ScummVM) and KGB, others i don't know at all

Dune is one of the best games ever, i was adicted to its soundtrack (adlib!) and atmosphere. KGB i only remember i started but never had chance to play it properly

http://en.wikipedia.org/wiki/Cryo_Interactive
http://en.wikipedia.org/wiki/Dune_(computer_game)
http://en.wikipedia.org/wiki/KGB_(computer_game)

Mim
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Post by Mim » Tue Sep 02, 2008 10:00 pm

I'd like to see supported:
--------------------------
Sherlock Holmes: Case of the Rose Tatoo
Sherlock Holmes: Case of the Serrated Scalpel
Sanitarium
Discworld Noir
3 Skulls of the Toltecs
Gene Machine
Prisoner of Ice

Lostech
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Post by Lostech » Wed Sep 03, 2008 5:59 am

Oh, time for wishes :mrgreen:
Chamber of the Sci-Mutant Priestess (aka "Kult: The Temple of Flying Saucers")
Death Gate

Threepwood
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Post by Threepwood » Wed Sep 03, 2008 6:26 am

my wishlist:

Uninvited
Shadowgate
DejaVu
DejaVu II

I think the first point&click adventure I ever played was uninvited

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marticus
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Post by marticus » Wed Sep 03, 2008 8:10 am

Blade Runner
Toonstruck
Neverhood
Stupid Invaders
Chewy Esc from F5
TLJ
Ace Ventura :D
Big Red Adventure
The Gene Machine
Discworld Noir
3 Skulls of the Toltecs
Innocent 1 + 2
Dark Seed 1 + 2
Duckman :D
Beavis & Butthead (though has action minigames)
Tex Murphy
Callahan's Crosstime Saloon
Sanitarium !
Star Trek A Final Unity (well, and 25th anniversary too)
oh and Archibald Applebrook while I'm at it.

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Lubomyr
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Post by Lubomyr » Wed Sep 03, 2008 11:08 am

Universe (core design) (amiga version)

Mirko
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Post by Mirko » Wed Sep 03, 2008 5:16 pm

marticus wrote: Star Trek A Final Unity (well, and 25th anniversary too)
What about Judgement Rites?

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Vinterstum
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Post by Vinterstum » Wed Sep 03, 2008 5:38 pm

Mirko wrote:
marticus wrote: Star Trek A Final Unity (well, and 25th anniversary too)
What about Judgement Rites?
Judgement Rites and 25th Anniversary use the same engine, but the main problem with these (as far as I remember from looking at them) is that the games are very hardcoded (makes reverse engineering and reimplementing them much, much more time consuming).
Last edited by Vinterstum on Wed Sep 03, 2008 7:02 pm, edited 1 time in total.

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MusicallyInspired
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Post by MusicallyInspired » Wed Sep 03, 2008 6:41 pm

I think it'd be amazing to actually play A Final Unity in the resolution and colour depth as it was meant to. 640x480, I believe with 16-bit colour or something. Currently I'm settling with 640x480 in 8-bit colour on my old 486 box. Which is annoying to me because I like things to run in the best possible modes they can.

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marticus
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Post by marticus » Thu Sep 04, 2008 9:24 am

MusicallyInspired wrote:I think it'd be amazing to actually play A Final Unity in the resolution and colour depth as it was meant to. 640x480, I believe with 16-bit colour or something. Currently I'm settling with 640x480 in 8-bit colour on my old 486 box. Which is annoying to me because I like things to run in the best possible modes they can.
Indeed, I was stoked when DosBox finally supported 16bit :)

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