Holy necropost, Batman!
I see people have been requesting the Dynamix/DGDS games in this thread for a good 12 years. I'm not sure what a +1 from me would amount to.
I know DGDS engine support has started a few times, but never finished. It looks like the Dynamix games have been some of the most requested for years. I'm not sure what technical hurdles made that particular engine more difficult to implement compared to others.
While I think it is interesting to see support for Xeen games, Ultima games, Infocom games, etc. ScummVM has been primarily used to play 2D point-and-click adventure games.
I'm hoping some of the unfinished engines like DGDS, M4, MADS, Mohawk, etc. eventually find an enthusiastic champion. They might make for good Google Summer of Code projects for 2020.
Which games would you like to be supported on the future?
Moderator: ScummVM Team
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Re: Which games would you like to be supported on the future?
Purple Moon series of games like Rockett & Secret Paths... please, please, please!
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Re: Which games would you like to be supported on the future?
Clock Tower (1995) also known as Clock Tower: The First Fear
(Platforms: Windows PC version, Playstation 1, SNES, Wii Virtual Console)
https://www.youtube.com/watch?v=4HmjM8kN8xA
The game executable for Windows is only 150 KB in size. It was made for Windows 95. The game uses Windows GDI (gdi32.dll) as graphics API. All game assets are in standard formats that can be opened easily in windows explorer. Textures/sprites are in BMP format. Sounds are in WAV and MIDI formats. Cutscenes are AVI videos. These standard formats should make the game relatively easy to reverse engineer.
The game was only released in Japanese language but multiple fan made English translation patches are available as you can see from the Youtube video. I am sure more accurate translations will be possible if this game gets ported to SCUMMVM. Due to limitations caused by EXE hex editing and game font size, fan translations had sentence length constraints.
It is a classic horror adventure game. I hope it gets supported by SCUMMVM one day.
(Platforms: Windows PC version, Playstation 1, SNES, Wii Virtual Console)
https://www.youtube.com/watch?v=4HmjM8kN8xA
The game executable for Windows is only 150 KB in size. It was made for Windows 95. The game uses Windows GDI (gdi32.dll) as graphics API. All game assets are in standard formats that can be opened easily in windows explorer. Textures/sprites are in BMP format. Sounds are in WAV and MIDI formats. Cutscenes are AVI videos. These standard formats should make the game relatively easy to reverse engineer.
The game was only released in Japanese language but multiple fan made English translation patches are available as you can see from the Youtube video. I am sure more accurate translations will be possible if this game gets ported to SCUMMVM. Due to limitations caused by EXE hex editing and game font size, fan translations had sentence length constraints.
It is a classic horror adventure game. I hope it gets supported by SCUMMVM one day.
Re: Which games would you like to be supported on the future?
Discworld 2 - Playstation
this should help to let this one runnable also on medium-low backends
this should help to let this one runnable also on medium-low backends
Re: Which games would you like to be supported on the future?
- Where in the World is Carmen Sandiago and all the other similar vintage games in the series.
- Albion would be nice to see.
- Countdown is a classic adventure
Too many to list really. We can only hope more programmers are interested enough to contribute their time.
- Albion would be nice to see.
- Countdown is a classic adventure
Too many to list really. We can only hope more programmers are interested enough to contribute their time.
Re: Which games would you like to be supported on the future?
Rugrats Adventure