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Subforum for discussion and help with ScummVM's Symbian (mobile phones, etc) ports

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Anotherguest
ScummVM Porter
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Post by Anotherguest » Fri Aug 27, 2010 7:22 pm

I have just uploaded a new SVN snapshop
http://www.anotherguest.se/cvsbuilds/sc ... v3_all.sis

Contains support for new HUGO adventure game, but you will need to add hugo.dat separatly for now.

http://www.dgray.com/hwpage.htm

Also I might have gotten a flip flop tap version in there. left tap, right tap etc. (by request)

ToX
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Joined: Mon Aug 30, 2010 6:01 pm

Post by ToX » Mon Aug 30, 2010 6:10 pm

First: Great work, i downloaded scummvm for symbian some months ago and i played many old avgs on my phone. Amazing!
Second: I read that some sci games may work on symbian so, i downloaded the 27/08 version and try to run King's Quest V on my N73(nokia,symbian s60 3rd).
Scumm recognize kq5 but when i start the game, it crash; are any options that i have to activate/deactivate for play kq5? Tkx and sorry for bad english

Anotherguest
ScummVM Porter
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Post by Anotherguest » Tue Aug 31, 2010 5:16 am

I think its a memory problem.i an preparing a split build so you will have more memory available for the actual game.n73 only have around 18mb free and thats not a lot.

maff.brush
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Joined: Fri Jun 25, 2010 1:01 pm

Post by maff.brush » Sun Sep 05, 2010 2:04 pm

Anotherguest wrote:Also I might have gotten a flip flop tap version in there. left tap, right tap etc. (by request)
Sweet!

(In this version I cannot choose the gui language, there's only English)

Anotherguest
ScummVM Porter
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Post by Anotherguest » Mon Sep 06, 2010 7:55 am

I will see what that translation ended up. :-)Have I missed a define again perhaps. :-D

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LordHoto
ScummVM Developer
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Post by LordHoto » Mon Sep 06, 2010 1:08 pm

Anotherguest wrote:I will see what that translation ended up. :-)Have I missed a define again perhaps. :-D
Or the "translations.dat" file is missing, since that's what newer versions use.

Anotherguest
ScummVM Porter
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Post by Anotherguest » Mon Sep 06, 2010 1:35 pm

Ahh thanks.. That is probably it. :-D And some missing fonts for some languages. :D

ToX
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Post by ToX » Tue Sep 07, 2010 6:45 pm

Anotherguest wrote:I think its a memory problem.i an preparing a split build so you will have more memory available for the actual game.n73 only have around 18mb free and thats not a lot.
Before, few memory and scummvm last version: don't work.
Now 20 Mb free and scummvm, version 06 August 2010: king's quest 5 works great!!

Anotherguest
ScummVM Porter
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Post by Anotherguest » Thu Sep 23, 2010 7:07 pm


maff.brush
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Post by maff.brush » Sat Sep 25, 2010 7:37 am

Anotherguest wrote:with working translation hopefully
yep 8)

( I always forgot to ask: is there a reason why the shortcut is named "ScummVM 1" ? )

darkside267
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Post by darkside267 » Sat Sep 25, 2010 12:53 pm

Thanks for new SVN version :),But when will this version for UIQ3?Will be or not?

Anotherguest
ScummVM Porter
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Post by Anotherguest » Sat Sep 25, 2010 2:30 pm

I will built it also for UIQ3

Anotherguest
ScummVM Porter
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Post by Anotherguest » Sat Sep 25, 2010 2:31 pm

Version1, is because there is a 2. Right now 1 is an all engines version, but my goal is to build two versions or three, one with all, and two , each with half set of engines, the exe is so large now with the all version, that there is not lot of memory left to run the games in lowmem devices.

fas0
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Joined: Wed Mar 03, 2010 3:17 am

Post by fas0 » Fri Oct 29, 2010 4:42 pm

yes, three versions is a great idea, one for Lucas, sierra, and the others. Last version is not working on my ol´dumbphone ;( and i miss it...

Anotherguest
ScummVM Porter
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Post by Anotherguest » Mon Jan 31, 2011 11:46 am

Here is an updated version from the trunk for Symbian^3 (and S60v3, v5 etc), but mostly for ^3 , is the vkb visible again??

http://www.anotherguest.se/cvsbuilds/sc ... v3_all.sis

But it has some issues with touch events (related to the cursor functionality) .

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