King Quest VII

All the inane chatter goes in here. If you're curious about whether we will support a game, post HERE not in General Discussion :)

Moderator: ScummVM Team

hube
Posts: 2
Joined: Tue Nov 06, 2007 6:08 pm

King Quest VII

Post by hube » Wed Nov 07, 2007 2:26 pm

Hi everybody, I'm a newbie in this forum so i dunno if there's others discussions on this game...I would like to know if king quest 7 will be suported by scummVM in the future or if some1 knows a way to run it on linux (i've tried with wine with no result at all)
Thanks Everybody

User avatar
eriktorbjorn
ScummVM Developer
Posts: 3303
Joined: Mon Oct 31, 2005 7:39 am

Re: King Quest VII

Post by eriktorbjorn » Wed Nov 07, 2007 2:48 pm

hube wrote:I would like to know if king quest 7 will be suported by scummVM in the future
At the moment, that seems unlikely. ScummVM supports Sierra's AGI games, but not the more recent SCI games.
hube wrote:or if some1 knows a way to run it on linux (i've tried with wine with no result at all)
The FreeSCI project may support it eventually, but there's no telling if or when that will happen. The DOS version of the game might work with DOSbox but I haven't tried this myself.

hube
Posts: 2
Joined: Tue Nov 06, 2007 6:08 pm

Re

Post by hube » Wed Nov 07, 2007 3:00 pm

Thanks, it seems DosBox support it i'm gonna try and tell everybody

Collector
Posts: 542
Joined: Sun Oct 30, 2005 6:58 pm
Contact:

Post by Collector » Wed Nov 07, 2007 6:27 pm

The DOS version runs very nicely in DOSBox, in fact it is the only way past the very nasty firecracker speed bug. The problem is that most versions of the game do not include the DOS interpretor. I have made a patch that upgrades some earlier versions to version 2, which comes with the DOS interpretor. It is included with my DOSBox upgrade patch for the new collection.

User avatar
exofreeze
Banned
Posts: 154
Joined: Thu Mar 09, 2006 1:06 am
Location: Dallas, TX
Contact:

Post by exofreeze » Wed Nov 07, 2007 8:39 pm

is KQ7 actually SCI based? It has such a unique style that i figured it was either a new interpreter or at the very least a heavily modified sci.

rdp837
Posts: 7
Joined: Mon May 15, 2006 7:20 pm

Post by rdp837 » Wed Nov 07, 2007 11:09 pm

I got curious and looked at Wikipedia.
KQ7 is apparently SCI2 (http://en.wikipedia.org/wiki/Sierra%27s ... xxx.xxx.29)

I really ought to make more of an effort to play these games.

User avatar
clone2727
Retired
Posts: 1592
Joined: Fri Jun 09, 2006 8:23 pm
Location: NJ, USA

Post by clone2727 » Thu Nov 08, 2007 12:09 am

Also, see here.

User avatar
exofreeze
Banned
Posts: 154
Joined: Thu Mar 09, 2006 1:06 am
Location: Dallas, TX
Contact:

Post by exofreeze » Thu Nov 08, 2007 10:22 pm

very appreciated. thats a really informative link.

User avatar
Miz-Fortune
Posts: 7
Joined: Sun Aug 05, 2012 10:48 pm

Post by Miz-Fortune » Sun Aug 05, 2012 10:52 pm

KQ7 is a pain to get running in it's normal raw form, so far I have mine rigged from the disc files and paths locations blah blah I forget the details :D But really, it'd be sweet to have this game supported in SCUMMVM as it's a great game and really missing a chapter is a bit of an annoyance :D

It'd be like running Monkey Island 1 and 2 but not 3 (and yeah I know it's supported)

Collector
Posts: 542
Joined: Sun Oct 30, 2005 6:58 pm
Contact:

Post by Collector » Mon Aug 06, 2012 12:44 am

Miz-Fortune wrote:KQ7 is a pain to get running in it's normal raw form, so far I have mine rigged from the disc files and paths locations blah blah I forget the details :D But really, it'd be sweet to have this game supported in SCUMMVM as it's a great game and really missing a chapter is a bit of an annoyance :D
Easier than you think

http://sierrahelp.com/Patches-Updates/N ... s.html#KQ7

scoriae
Posts: 231
Joined: Thu Jan 03, 2008 3:32 am

Post by scoriae » Mon Aug 06, 2012 1:37 am

necro threads wants your brains

User avatar
Miz-Fortune
Posts: 7
Joined: Sun Aug 05, 2012 10:48 pm

Post by Miz-Fortune » Mon Aug 06, 2012 2:42 am

Collector wrote:
Miz-Fortune wrote:KQ7 is a pain to get running in it's normal raw form, so far I have mine rigged from the disc files and paths locations blah blah I forget the details :D But really, it'd be sweet to have this game supported in SCUMMVM as it's a great game and really missing a chapter is a bit of an annoyance :D
Easier than you think

http://sierrahelp.com/Patches-Updates/N ... s.html#KQ7
Really? Gotta try that, I hate DOSbox as it's a real freezer when running messenger :D Ah well, mayhaps SCUMM will support KQ7 in the future! Ta!

User avatar
spk64
Posts: 27
Joined: Fri Dec 30, 2011 12:33 pm

Post by spk64 » Fri Mar 20, 2015 1:45 pm

Is the game supported with version 1.7.0?
I've installed DOS/Floppy/CD
with sierra Installers or without but nothing works.
Not on WinXP (Netbook) or on Win7 (DosBox, Workarounds)
I've merged any kind of installation with installed game or
installed it and merged with missing files from Floppy/CD.

Same situation with Police Quest IV!
I want to play the old days on my Tab3

User avatar
criezy
ScummVM Developer
Posts: 546
Joined: Sat Sep 23, 2006 10:41 am
Location: West Sussex, UK

Post by criezy » Fri Mar 20, 2015 1:59 pm

Neither King's Quest VII nor Police Quest IV are supported yet.
You can see the list of supported games at http://www.scummvm.org/compatibility/.

User avatar
spk64
Posts: 27
Joined: Fri Dec 30, 2011 12:33 pm

Post by spk64 » Fri Mar 20, 2015 2:07 pm

Oh okay, thank you for the list

Post Reply