Enabling subtitles in Loom CD (by default)

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inter981
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Joined: Mon Oct 31, 2005 8:51 am

Enabling subtitles in Loom CD (by default)

Post by inter981 »

I tryied to show subtitles trough the ScummVM console and editting ScummVM.ini file to enable subtitles in Loom CD.

Both metods did nothing (i allways have to press F9 key in-game to enable them).

scummvm.ini strings are (both cases):

[loomcd]
description=Loom (256 color CD version)
music_volume=192
speech_volume=192
path=..\loom\loomcd\
music_driver=auto
subtitles=true
gameid=loom
language=en
sfx_volume=192
talkspeed=60
speech_mute=false

How do i enable by default ?
How can i see the subtitles in the main presentation ? (when the light says "Rise on son of Cygna, It's the day of your 17th anniversary" (it doesn't works neither pressing F9 key or any other key)

all this, is because i translated the game into spanish, and subtitles MUST appear ALLWAYS in all the game (including intro).

regards,
Alejandro.
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eriktorbjorn
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Joined: Mon Oct 31, 2005 7:39 am

Re: Enabling subtitles in Loom CD (by default)

Post by eriktorbjorn »

inter981 wrote: How do i enable by default ?
How can i see the subtitles in the main presentation ? (when the light says "Rise on son of Cygna, It's the day of your 17th anniversary" (it doesn't works neither pressing F9 key or any other key)

all this, is because i translated the game into spanish, and subtitles MUST appear ALLWAYS in all the game (including intro).
I don't think you can at the moment. Partway through the intro, long after the configuration file has been read and acted upon, the game scripts set the variable to turn off subtitles.

There are games where we deliberately ignore attempts to do that, so something similar could presumably be done for Loom as well. I don't know if this would have unforseen consequences, though. You could submit a feature request, I guess.
inter981
Posts: 7
Joined: Mon Oct 31, 2005 8:51 am

Re: Enabling subtitles in Loom CD (by default)

Post by inter981 »

eriktorbjorn wrote:You could submit a feature request, I guess.
how?
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eriktorbjorn
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Re: Enabling subtitles in Loom CD (by default)

Post by eriktorbjorn »

inter981 wrote:
eriktorbjorn wrote:You could submit a feature request, I guess.
how?
The Feature Request tracker on the ScummVM project web page.
Kirben
Posts: 421
Joined: Wed Sep 21, 2005 12:15 pm
Location: Melbourne, Victoria, Australia

Post by Kirben »

Check the previous feature request for this issue.

It explains why we can't safely override the subtitles changes in the scripts of the CD version of Loom.
fingolfin
Retired
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Joined: Wed Sep 21, 2005 4:12 pm

Post by fingolfin »

Hm, we should document this under "Known Problems" then, shouldn't we?
mysterious
Posts: 6
Joined: Wed Jun 02, 2021 1:37 pm

Re: Enabling subtitles in Loom CD (by default)

Post by mysterious »

necroposting

subtitles in looom still does not work by default.

I have in scummvm generic options that it should use both speech and text.
Most of games respect this ... except loom which does not :(
I do not get text for the intro which is before I can press F9.
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Praetorian
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Re: Enabling subtitles in Loom CD (by default)

Post by Praetorian »

mysterious wrote: Mon Oct 18, 2021 4:56 pm necroposting

subtitles in looom still does not work by default.

I have in scummvm generic options that it should use both speech and text.
Most of games respect this ... except loom which does not :(
I do not get text for the intro which is before I can press F9.
This is an interesting bug.
For me, starting LOOM CD Talkie (GOG version via ScummVM 2.5.0 on Windows x64) will indeed not show subtitles in the intro sequence by default, and it will keep not showing subtitles in the game, unless toggled with F9.
However, if I skip the intro sequence, the subtitles are enabled by default.
I don't have an idea of what is causing this though yet.

Edit: There is a script command at the end of the LOOM logo (once the swans flight between the logo letters is complete), that explicitly disables subtitles. Ignoring that command seems to fix the issue.
However, I am not sure if this is the best approach since I'm not very familiar with the engine.

Edit2: And that will teach me to read previous replies in a thread. So, this was already a known issue, that we could not safely fix in the past. I'm not sure if the code for the engine has changed sufficiently to allow for a fix now.
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