ScummWiiM ( Wii ScummVM Channel )

Subforum for discussion and help with ScummVM's Nintendo Wii port

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timofonic
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Post by timofonic »

Here is a list of the actual homebrew/backup solutions for Wii, sadly neither of them support Wii homebrew or using the Wiimote because the access to Wii hardware is protected.

Wiinja:
http://www.youtube.com/watch?v=libxIKSTS9A
http://www.youtube.com/watch?v=v-CIS5VSLEE
http://www.wiinja.com

CycloWiz:
http://www.maxconsole.net/?mode=news&newsid=13934
http://www.maxconsole.net/?mode=news&newsid=13974
http://www.teamcyclops.com

SD Media launcher for GameCube/Wii:
http://uk.codejunkies.com/news_reviews. ... i=9063&s=8
http://us.codejunkies.com/shop/product. ... ProdID=389
http://forums.maxconsole.net/showthread.php?t=40387

I think using ScummVM with the wiimote could be amazing :)

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sev
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Post by sev »

The Madventurer wrote: I think using ScummVM with the wiimote could be amazing :)
How appropriate, you fight like a cow... with your wiimote... :lol:


Eugene

luigihann
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Post by luigihann »

The Madventurer wrote: I think using ScummVM with the wiimote could be amazing :)
I asked Jbanes (pretty much the master of Wii flash right now) and he agrees that my idea was... unlikely to happen.

Until the Wii Linux homebrew scene opens it up, your best bet might be to try to get the Wiimote working as a mouse on your computer, using a bluetooth wireless card and a program called GlovePIE. http://carl.kenner.googlepages.com/glovepie_download

On the other hand, the ScummVM team should make a token attempt to contact Nintendo for a dev kit, and see if they can get ScummVM added to the Virtual Console store :wink: Unlikely? Sure, but worth a shot. If I can play Sega Genesis (Nintendo's former archnemesis) games on the Wii, why not old computer games? It's a perfect fit for Nintendo's current image, as well.

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clone2727
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Post by clone2727 »

luigihann wrote:the ScummVM team should make a token attempt to contact Nintendo for a dev kit, and see if they can get ScummVM added to the Virtual Console store
And, how much would that cost? :wink:

luigihann
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Post by luigihann »

clone2727 wrote:
luigihann wrote:the ScummVM team should make a token attempt to contact Nintendo for a dev kit, and see if they can get ScummVM added to the Virtual Console store
And, how much would that cost? :wink:
Contacting them wouldn't cost much :wink:

Actually if I remember right, they aren't giving dev kits to independent developers right now, because they can't keep up with the demand from professional developers, because they can barely meet the demand for systems from consumers...

zorbid
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Post by zorbid »

This probably won't happen unless the games right holders have a deal with Nintendo...

And don't put your hopes too high for free games...

oduverne
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Post by oduverne »

The Madventurer wrote: I think using ScummVM with the wiimote could be amazing :)
A driver to use your wiimote on your pc exists. The wiimote uses bluetooth. I saw a video of someone playing Half life 2 with it.

Link to the article on a french website: http://www.clubic.com/actualite-66167-u ... c-mac.html
There you can watch the video.

PC driver: http://carl.kenner.googlepages.com/glovepie_download
MAC driver: http://blog.hiroaki.jp/2006/12/000433.html

dreamkin
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Post by dreamkin »

On the other hand it also uses IR. And not in a good way. The sensor bar is nothing but two bright IR lamps. If fact if you can put two bright lamps on top of your TV it makes the wiimote even more accurate because the lamps would leave a better IR signature...

angryrooster
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Post by angryrooster »

eriktorbjorn wrote:
luigihann wrote:What about the Internet Channel? Any way it could (someday) be made to run in flash in the browser?
If you're talking about the ScummVM developers switching from C++ to Flash, I'd say the chances are zero.
To do this you'd need another computer running as a server to run the flash off of. Given that, you don't need to switch the code over... what you're really after is a flash overlay to the existing program.

This could be a neat idea anyway, as it would allow you to play the game remotely through any web browser if you had a server up.

There are a couple projects out there already that involve a home server to run content to the browser via flash... they're both media centers. http://wiicr.org/wiki/index.php/WiiCR
http://www.redkawa.com/mediacenters/wiimediacenterx/

I am not really familiar with flash, or how complicated it would be to hook it into C++. However it does provide a nice interface with the Wiimote since the flash would be handling all of that interpretting.

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PsYcO
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Post by PsYcO »

any news on this?

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Ace2020Boyd
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Post by Ace2020Boyd »

anything new on the scummvm for wii

zorbid
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Post by zorbid »

http://www.heimburg.com/blog/2007/06/29/wiiware/

With WiiWare, independant developper can now buy a Wii Dev Kit (2500$) to produce games for the console.

The games must be rated by the ESRB and approved by Nintendo before going on sale on the Wii Shop...

That makes a lot of money to donate.

fingolfin
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Post by fingolfin »

Save your money. This WiiWare is not suitable for use with ScummVM. It's incompatible with the GPL and it won't mix well with the concept of ScummVM, where you have to combine the "official" ScummVM binary with your own copies of certain retro games. That will be tough if not impossible to get "approved" by EA quality assurance.

BTW, those $2500 are only for the kit. You need to spend considerably more to pay a QA developer, and you are *forced* to distribute through the Nintendo online store, which, according to the blog post you quoted, can cost another $1000 , and you quickly end up with a total closer to $10,000 than to $2,5000 :-/.

Note that this forced distribution through their online store is one of several reasons this is incompatible with or license).

So, unless I misunderstood something seriously, unfortunately you shouldn't get your hopes high because of this :-/

luigihann
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Post by luigihann »

Not to get anybody's hopes up yet, but it looks like the doors to Wii Homebrew have finally been opened... http://www.engadget.com/2007/12/28/nint ... -homebrew/

T4!f00N
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Post by T4!f00N »

There is a Video of the CCC in Berlin where the Wii has been hacked so it can run homebrew code.
Link to the Video:

Code: Select all

http://youtube.com/watch?v=H5YB1Mmx7E4
Enjoy and reply :D
And now I hope this could be possible with ScummWiiM.

Edit:
OK, you posted the same thing as I did, sorry^^

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