PS4 Port

Discussion about other and unofficial ports of ScummVM

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Cognoscenti
Posts: 66
Joined: Sun Dec 31, 2023 9:47 pm

PS4 Port

Post by Cognoscenti »

Good evening,

I was wondering when we'll get a PlayStation 4 version?
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sev
ScummVM Lead
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Joined: Wed Sep 21, 2005 1:06 pm
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Re: PS4 Port

Post by sev »

At least when there is an open-source toolchain to develop homebrew applications with full support of graphics and sound.


Eugene
Cognoscenti
Posts: 66
Joined: Sun Dec 31, 2023 9:47 pm

Re: PS4 Port

Post by Cognoscenti »

sev wrote: Fri May 30, 2025 7:24 pm At least when there is an open-source toolchain to develop homebrew applications with full support of graphics and sound.


Eugene
Hi Eugene,
Thanks for your answer and sorry for the delay of my reply.

OpenOrbis cannot offer that ?

https://github.com/OpenOrbis/OpenOrbis-PS4-Toolchain
digitall
ScummVM Developer
Posts: 1200
Joined: Thu Aug 02, 2012 1:40 pm

Re: PS4 Port

Post by digitall »

It looks promising, but it is at v0.5.3 currently and the roadmaps notes indicate that debugger functionality is intended for v0.6 "v0.6 - Debugging tools (debugger, VS integration)." and the fully stable release will be v1.0 "v1.0 - Stable release that works smoothly and has header discrepancies mostly resolved." ... Apart from this, we would need a porter who has a PS4, technical capability with C/C++ on embedded targets and a desire to port ScummVM to their PS4 ... Applications for this position will be taken :)
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