Good evening,
I was wondering when we'll get a PlayStation 4 version?
PS4 Port
Moderator: ScummVM Team
Re: PS4 Port
At least when there is an open-source toolchain to develop homebrew applications with full support of graphics and sound.
Eugene
Eugene
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Cognoscenti
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Re: PS4 Port
Hi Eugene,sev wrote: Fri May 30, 2025 7:24 pm At least when there is an open-source toolchain to develop homebrew applications with full support of graphics and sound.
Eugene
Thanks for your answer and sorry for the delay of my reply.
OpenOrbis cannot offer that ?
https://github.com/OpenOrbis/OpenOrbis-PS4-Toolchain
Re: PS4 Port
It looks promising, but it is at v0.5.3 currently and the roadmaps notes indicate that debugger functionality is intended for v0.6 "v0.6 - Debugging tools (debugger, VS integration)." and the fully stable release will be v1.0 "v1.0 - Stable release that works smoothly and has header discrepancies mostly resolved." ... Apart from this, we would need a porter who has a PS4, technical capability with C/C++ on embedded targets and a desire to port ScummVM to their PS4 ... Applications for this position will be taken 