0.9.0 release sound problems

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knakos
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0.9.0 release sound problems

Post by knakos » Mon Jul 03, 2006 7:10 am

Dear users,

As you may have noticed 0.9.0 of scummvm produces some weird errors with some speech/sound configurations. After much effort the "bugs" are the result of illegal optimizations performed by the copiler. I suggest all users to download the fixed binary. Please let me know if any problems remain with this new version.

Kostas
Last edited by knakos on Fri Jul 07, 2006 6:02 am, edited 1 time in total.

EdDammer
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Post by EdDammer » Mon Jul 03, 2006 1:27 pm

This release works great. No more crashes!
Bug item #1505485 is fixed.

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frank_m24
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Post by frank_m24 » Tue Jul 04, 2006 3:05 pm

Hello,

all the OGG related bugs are solved. At least for me the Monkey Island CD Version or Zak MacKracken FMTOWNS are running nice with this version.

Also the high_sample_rate bug for Simon the Sorcerer has gone.

As I said i'm using the games with Ogg compressed Audio on my Dell Axim X50v (with WM5 upgrade).

If it is needed, I can also test it with mp3 compressed or uncompressed Audio.

Should I post also a reply in my bug reports or is it ok here in this forum?

kind regards

Frank

Marc_R
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Post by Marc_R » Wed Jul 05, 2006 12:57 am

Bug 1515389 still exists :(

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knakos
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Post by knakos » Sat Jul 08, 2006 6:21 am

In case you haven't noticed, the updated 0.9.0a build includes this bugfixed binary.

Kostas

Marc_R
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Post by Marc_R » Sat Jul 08, 2006 10:57 pm

You didn't understand :wink:
I've posted because the bug exists even with your new build (v0.9.0a) which doesn't fix it!

Look at the bugtracker http://sourceforge.net/tracker/index.ph ... tid=418820

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knakos
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Post by knakos » Sun Jul 09, 2006 1:44 pm

Marc_R wrote:I've posted because the bug exists even with your new build (v0.9.0a) which doesn't fix it!
I know, that's why it's still open in the bugtracker. I was reffering to the thread topic, namely "0.9.0 release sound problems".

Marc_R
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Post by Marc_R » Sat Jul 15, 2006 12:39 am

@bug 1515389

ScummVM searches the defined cluster files from "cd.inf" in root "\" and not where "cd.inf" is located (i.e "\SD-Card\ScummVM\sword2\")!

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knakos
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Post by knakos » Sat Jul 15, 2006 8:47 am

thanks for the pointer! :)

Marc_R
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Post by Marc_R » Sat Jul 15, 2006 10:26 pm

Realy funny!

When you copy "General.clu", "Players.clu", "SCRIPTS.clu" and "TEXT.clu" to root then ScummVM launches Broken Sword 2 :p
It also doesn't metter what files they are actually! I created zero byte dummies :roll:

btw: ScummVM crashes with the cutscenes provided at ScummVMs download section!

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