Return to Zork F10

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kelmer
Posts: 36
Joined: Sun Oct 30, 2005 7:20 pm
Location: Netherlands
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Return to Zork F10

Post by kelmer »

Hi!

I own the Spanish release of this game, which comes with an extra manual with a translation of all the text in the game. Apparently the game has a mode in which by pressing F10 it will display a code in the screen, which is matched in the transcription booklet to the Spanish translation.

I have tried it in DosBox and it works, but not on ScummVM. Was this disabled for a reason?

I was also wondering, since F10 displays a number on the screen, would it be possible to somehow replace those numbers with the actual translation.
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Thpwg
Posts: 17
Joined: Sun Nov 04, 2018 5:40 am

Re: Return to Zork F10

Post by Thpwg »

Hi Kelmer!
You search the beast within Zork :wink:

Return to Zork (DOS, Mac OS Classic)

Debug Function:
By pressing the F10 key, some numbers will
appear in the top-left corner of the screen.
These values change as NPCs in the game talk,
it may be to display what voice sample is currently playing.

According to a discussion on the ScummVM forums,
there are apparently some unused text for various deaths
and other stuff mentioned in the design documents.
viewtopic.php?t=8227&sid=8c42c1f96224ca ... 45dd29a882

Return to Zork PRJ File:
https://forum.xentax.com/viewtopic.php?f=10&t=3521

Best regards
kelmer
Posts: 36
Joined: Sun Oct 30, 2005 7:20 pm
Location: Netherlands
Contact:

Re: Return to Zork F10

Post by kelmer »

Funny how they used a debug function to create a translation of some sort. Pic of a page in the manual:

Image
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