Subforum for discussion and help with ScummVM's Symbian (mobile phones, etc) ports
Moderator: ScummVM Team
7 posts • Page 1 of 1
Thanks a lot: I love saving a lot, and now each saving-slot contains 3-4 different names all stitched together...Anotherguest wrote:Well.. currently.. ehh.. I dont think *thinking* that is possible right now as I did n't include a delete on the mini keyboard. Can add that to the next version.
Do you think you could also "sacrifice" other 8 pixels to add a second row of characters? I know that the "spare" 8 pixels of the 208 of UIQ screen are suitable to implement "keyboard" without covering screen... but I really think that loosing a small "belt" down in the screen would be better than using just first 10 letters to write names (scrolling the letters is really boring... )
...if you got a lot of spare time , you could even enable the CAMERA button to temporary display a bigger keyboard...
I guess the ScummVM engine is no more just a SCUMM port, but several others engines have been added, right? I see it now supports other games besides Lucas' ones.
It could be good, too.Anotherguest wrote:Hmm what about a button in the 8 extrar pixels to activate/deactivate a second line perhaps!? That could work I guess. Best would be some kind of transperancy effect, but the keyboard is drawn by the app and the rest is just put on top or over.
Actually, rather than a second line, you could even display a full mini-qwerty keyboard, I guess: it would be lot more comfortable, and shouldn't be much more complex than adding a single line.
BTW... do yuo know that a1000 joystick is not correctly mapped? I do not use at all, actually... but if I move it UP, cursor moves to the UPPER part of the phone... which corresponds to RIGHT part of the screen, being the phone tilted 90° clockwise!
You told about activate a single line: a full keyboard would be composed of just 3-4 lines (i.e. 32 of 208 pixel)!Anotherguest wrote:Well quite complex if I want to blend with the background since they are rather separated, and a properkeyboard would cover at least 50% of the screen. Not very funny when you want to see what you are typing.
I guess you're talking about manual editing of scummvm.ini, as I can't see anything about remapping in scumm interface.And yes.. I know that the joystick is n't rotated buy you can remap it in options.
I'll take a look to the file...