Rex Nebular and MT-32 (not working)

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CaptainJei
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Joined: Wed Jun 15, 2011 3:57 am

Rex Nebular and MT-32 (not working)

Post by CaptainJei » Fri May 19, 2017 7:13 pm

Even though I've selected to use the MT-32 emulator in settings, the game still plays Ad-lib music. Is this a bug, or is MT-32 support not implemented?

digitall
ScummVM Developer
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Joined: Thu Aug 02, 2012 1:40 pm

Post by digitall » Sat May 20, 2017 6:40 am

Not all games have MT-32 music tracks, so those which do not will fallback to Adlib tracks (if present).

Also, some games which _do_ have MT-32 music tracks can not play these in ScummVM as the game engine has not implemented support for retrieving the MT-32 data from the games' datafiles which are usually not in any way "standard".

You will want to check the Music and MT-32 tabs as well:
http://wiki.scummvm.org/index.php/User_ ... _and_sound

Also, consider:
http://wiki.scummvm.org/index.php/OpenT ... _Selection
http://wiki.scummvm.org/index.php/OpenT ... figuration
http://wiki.scummvm.org/index.php/OpenT ... t_in_SCUMM

What game are you referring to?

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Raziel
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Post by Raziel » Sat May 20, 2017 10:50 am

@digitall

It's in the subject

Rex Nebular and the Cosmic Gender Bender

CaptainJei
Posts: 195
Joined: Wed Jun 15, 2011 3:57 am

Post by CaptainJei » Sat May 20, 2017 12:13 pm

Right, I was talking about Rex Nebular. Sorry for the confusion.

I was able to get the game to use the MT-32 tracks in DOSBox, so I'm assuming it's just not yet implemented in ScummVM yet.

Thanks for the links! Honestly I wish I understood the technical details well enough to help out.

digitall
ScummVM Developer
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Joined: Thu Aug 02, 2012 1:40 pm

Post by digitall » Sat May 20, 2017 8:38 pm

Ah, sorry was being very slow. Yes, there is no code in the MADS engine which references MT-32 so not implemented:
https://github.com/scummvm/scummvm/tree ... gines/mads

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