Blade Runner WIP

General chat related to ScummVM, adventure gaming, and so on.

Moderator: ScummVM Team

Post Reply
User avatar
Raziel
ScummVM Porter
Posts: 1089
Joined: Tue Oct 25, 2005 8:27 am
Location: a story that hasn't been written yet

Re: Blade Runner WIP

Post by Raziel » Mon Jul 29, 2019 3:56 pm

Praetorian wrote:
Mon Jul 29, 2019 11:12 am
Raziel wrote:
Mon Jul 29, 2019 9:27 am
(...) i only get a complete white screen when starting BladeRunner and lots of those errors in console
Yes, I've just tried with OpenGL rendered and I see those errors too. No idea as of yet why this happens but we'll look into it.
I will not be available for testing the following week(s), but will report back once i'm home again.

Thank you for taking a look

Praetorian
ScummVM Developer
Posts: 73
Joined: Tue May 08, 2007 8:54 am

Re: Blade Runner WIP

Post by Praetorian » Thu Aug 01, 2019 1:30 pm

Raziel wrote:
Mon Jul 29, 2019 3:56 pm
Praetorian wrote:
Mon Jul 29, 2019 11:12 am
Raziel wrote:
Mon Jul 29, 2019 9:27 am
(...) i only get a complete white screen when starting BladeRunner and lots of those errors in console
Yes, I've just tried with OpenGL rendered and I see those errors too. No idea as of yet why this happens but we'll look into it.
I will not be available for testing the following week(s), but will report back once i'm home again.

Thank you for taking a look
@Raziel, did you have this issue on Windows 10 with Msys2 or on another platform / toolchain? Or was it for an official development build?

I've pushed a PR fix for builds on Windows 10 with Msys2/Mingw(64 or 32). You can read about it here:
https://github.com/scummvm/scummvm/pull/1782

User avatar
Raziel
ScummVM Porter
Posts: 1089
Joined: Tue Oct 25, 2005 8:27 am
Location: a story that hasn't been written yet

Re: Blade Runner WIP

Post by Raziel » Thu Aug 01, 2019 8:50 pm

@Preatorian

Nope.

Local build on AmigaOS4

Praetorian
ScummVM Developer
Posts: 73
Joined: Tue May 08, 2007 8:54 am

Re: Blade Runner WIP

Post by Praetorian » Thu Aug 01, 2019 9:44 pm

Raziel wrote:
Thu Aug 01, 2019 8:50 pm
@Preatorian

Nope.

Local build on AmigaOS4
And does this also happen with the official AmigaOS4 ScummVM dev build?

User avatar
Raziel
ScummVM Porter
Posts: 1089
Joined: Tue Oct 25, 2005 8:27 am
Location: a story that hasn't been written yet

Re: Blade Runner WIP

Post by Raziel » Fri Aug 02, 2019 6:44 am

I'm going to test and report once I'm back home

User avatar
Raziel
ScummVM Porter
Posts: 1089
Joined: Tue Oct 25, 2005 8:27 am
Location: a story that hasn't been written yet

Re: Blade Runner WIP

Post by Raziel » Sat Aug 10, 2019 9:30 pm

@Preatorian

Tested latest local build and latest buildbot build.

Both show the exact same issues with white screen when using OpenGL and the recurring GL ERRORs

Praetorian
ScummVM Developer
Posts: 73
Joined: Tue May 08, 2007 8:54 am

Re: Blade Runner WIP

Post by Praetorian » Mon Aug 12, 2019 10:17 pm

Raziel wrote:
Sat Aug 10, 2019 9:30 pm
@Preatorian

Tested latest local build and latest buildbot build.

Both show the exact same issues with white screen when using OpenGL and the recurring GL ERRORs
This one might difficult for me to debug. I don't have an amigaOS machine, and on the powerPC (with Linux Debian Wheezyy) emulator ScummVM uses SDL 1.2 (because that the one available for that Linux), and the game is displayed without issues (albeit it is extremely slow on the emulator).

Our official AmigaOS build, builds with SDL 2.0.9 from what I can tell from the builder logs.
The issue seems to have to do with the graphics driver for opengl, at least that was the issue for me in Windows 10 that gave the same debug output.

Were you ever able to play Blade Runner in ScummVM with the opengl renderer at an earlier point without such issues?

User avatar
Raziel
ScummVM Porter
Posts: 1089
Joined: Tue Oct 25, 2005 8:27 am
Location: a story that hasn't been written yet

Re: Blade Runner WIP

Post by Raziel » Mon Aug 12, 2019 10:31 pm

@Preatorian

It shows a white screen with both local SDL1 and SDL2 builds here.
So it seems to be a "local" general problem with OpenGL.

And no, i can't remember that i have used it with OpenGL in place, albeit i might have.
I only started around March to actually try to run the game and there it worked, but i don't really remember if i had OpnGL on.
I might try to build an older version and check if that was working...

Praetorian
ScummVM Developer
Posts: 73
Joined: Tue May 08, 2007 8:54 am

Re: Blade Runner WIP

Post by Praetorian » Tue Aug 13, 2019 7:58 am

Raziel wrote:
Mon Aug 12, 2019 10:31 pm
@Preatorian

It shows a white screen with both local SDL1 and SDL2 builds here.
So it seems to be a "local" general problem with OpenGL.

And no, i can't remember that i have used it with OpenGL in place, albeit i might have.
I only started around March to actually try to run the game and there it worked, but i don't really remember if i had OpnGL on.
I might try to build an older version and check if that was working...
@Raziel, what is the machine you're running AmigaOS on?

User avatar
Raziel
ScummVM Porter
Posts: 1089
Joined: Tue Oct 25, 2005 8:27 am
Location: a story that hasn't been written yet

Re: Blade Runner WIP

Post by Raziel » Tue Aug 13, 2019 8:06 am

@Praetorian

AmigaOne X1000

But please stand by, it's a regression, i'm in the process of bisecting it (manually).

Probably blaming https://github.com/scummvm/scummvm/comm ... 604b48badb, but not sure yet

User avatar
Raziel
ScummVM Porter
Posts: 1089
Joined: Tue Oct 25, 2005 8:27 am
Location: a story that hasn't been written yet

Re: Blade Runner WIP

Post by Raziel » Tue Aug 13, 2019 9:23 am

@Preatorian

Yep, it's regression from e86ee33999f33ad66bb7c018b4d4b7604b48badb
Ticket 11078 created.

Post Reply