AGI in higher resolutions

General chat related to ScummVM, adventure gaming, and so on.

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Digitoxin
Posts: 9
Joined: Tue Aug 07, 2012 2:20 am

AGI in higher resolutions

Post by Digitoxin » Tue Dec 27, 2016 6:18 pm

Since Sierra's AGI interpreter renders backgrounds using vector graphics, I'm curious as to why nobody has written an interpreter that renders these games at higher resolutions.

Is there a technical reason why this is not possible?

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sev
ScummVM Lead
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Joined: Wed Sep 21, 2005 1:06 pm
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Post by sev » Tue Dec 27, 2016 11:05 pm

There were attempts to do it. Unfortunately, the games are designed to run only in 160x200 resolution. You may read more about failures with high-res here.


Eugene

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