Devices with no Menu button

Subforum for discussion and help with ScummVM's Android port

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mac_es
Posts: 104
Joined: Mon Oct 31, 2005 9:37 am

Devices with no Menu button

Post by mac_es » Fri May 06, 2016 1:10 pm

Hello,

In devices with no Menu button how can we toggle the keyboard?

I have only back button, which if I keep pressed I got the Scummvm Menu (it's tricky as If I release the back button the menu disappears) At least I can save in games as the keyboard pop ups when entering the savegame name. :lol:

Long time ago, in WinCE port if you double tap in the upper right corner of the screen the keyboard was displayed. May I suggest something like that?

I was thinking playing Indiana Jones and the last crusade but with no fight option it's quite difficult whithout reading the walkthorugh to avoid fighting...

Ah! My device is an Samsung S6 Edge with Android 6.0.1

Thank you

Dabeat
Posts: 1
Joined: Thu Jun 16, 2016 10:13 pm

Post by Dabeat » Fri Jun 17, 2016 12:41 am

you hold down the menu button, if you don't have the hardware menu key, there should be a virtual/software/on screen menu key, for example on my tablet it's three dot's in the lower right corner, you hold it down like you would the hardware menu button and the kyeboard pops up

goetz
Posts: 111
Joined: Fri Dec 09, 2005 10:11 am

Post by goetz » Sat Jun 18, 2016 10:56 am

Recently a simple solution to your problem with the missing menu button appeared: the SDL build. It only uses the back key and has a transparent button for the keyboard in the top left of the screen.

You can find it in the Download section of the ScummVM website: http://www.scummvm.org/downloads/

mac_es
Posts: 104
Joined: Mon Oct 31, 2005 9:37 am

Post by mac_es » Mon Jun 27, 2016 9:07 am

Hello,

I use my own compiled version as I have disabled some screens/ some logic on some games as I don't use to have the user manuals with my mobile :oops:

So I will go for compiling the SDL framework for android... are there any instructions?

Cheers

Flexman
Posts: 4
Joined: Sun Mar 26, 2017 4:32 pm

Post by Flexman » Sun Mar 26, 2017 10:15 pm

goetz wrote:Recently a simple solution to your problem with the missing menu button appeared: the SDL build. It only uses the back key and has a transparent button for the keyboard in the top left of the screen.
This seems to be the version that is currently in the Google Play Store.

It works better, but a transparent Menu button wouldn't hurt, since you have to press 4 Buttons to get into the Menu (like Keyboard-Button, Shift, 123, and then F5).

Flexman
Posts: 4
Joined: Sun Mar 26, 2017 4:32 pm

Post by Flexman » Wed Mar 29, 2017 8:25 am

Oh I noticed, with the device configuration of ScummVM I can enable Button 3 for example which is F5. That will do it![/i]

gah303
Posts: 2
Joined: Sun Mar 20, 2016 7:23 am

Working on nVidia Shield TV?

Post by gah303 » Sat Aug 19, 2017 10:35 am

I think I read everything about virtual keyboard on Android, but i don't get it. I run ScummVM on my nVidia Shield TV and use the shipped nVidia controller for moving the cursor, which works fine. I can access the Scumm Menu as well (mapped to several buttons of the gamepad per default), but I do not get a virtual keyboard, which I need e.g. for the copy protection of Monkey Island 2 right at the beginning.

I read somewhere that there are (maybe few) players, which use ScummVM on nVidia Shield TV - did anyone find a solution for the virtual keyboard on a device without touch?

I tried the Android SDL menu but have no clue, which settings could enable the virtual keyboard on my Shield TV.

Thanks for reading!

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