Anybody running ScummVM on a non-jailbreak iPad?

Subforum for discussion and help with ScummVM's iPhone port

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sofakng
Posts: 31
Joined: Wed Nov 26, 2008 12:21 pm

Anybody running ScummVM on a non-jailbreak iPad?

Post by sofakng » Mon Jul 14, 2014 6:51 pm

I've downloaded the latest iPhone build from the buildbot server, created and IPA, and signed it with my developer certificate.

It installs fine on my iPad and even starts up but, when if I click [Add Game] it crashes and if I change any settings (i.e. default renderer) it doesn't save the changes.

Has anybody else used this approach and gotten it to work?

metaneutrons
Posts: 2
Joined: Sun Feb 19, 2012 6:52 am

Post by metaneutrons » Sat Aug 02, 2014 10:03 am

Hi there,

I didn't event get them (stable and master) up and running. They're crashing with an illegal instruction during startup.

I'm interested in the cross-build process the buildbot uses. Maybe someone can help out.

Kind regards,
Fabian

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LordHoto
ScummVM Developer
Posts: 1030
Joined: Sun Oct 30, 2005 3:58 pm
Location: Germany

Post by LordHoto » Sat Aug 02, 2014 3:09 pm

metaneutrons wrote:I didn't event get them (stable and master) up and running. They're crashing with an illegal instruction during startup.
You will have to use the clang toolchain builds on new iOS versions. Here are the links: master, stable.

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