Testing, Testing 1, 2, 3

General chat related to ScummVM, adventure gaming, and so on.

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clone2727
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Testing, Testing 1, 2, 3

Post by clone2727 » Tue Jun 17, 2014 2:39 am

The testing period ended on July 11, 2014. Thanks to all who helped out!

The forthcoming 1.7.0 release of ScummVM is almost here! This time around, we have a total of five newly supported games:

- Chivalry Is Not Dead
- Mortville Manor
- Return to Ringworld
- The Neverhood
- Voyeur

But before we can release the latest and greatest version of ScummVM, we need help testing out all these new games. Besides the aforementioned new games for this release, the DOS floppy versions of Indiana Jones and the Last Crusade and Loom, require testing running with our AdLib emulator. You can always check out which games still need testing on our wiki. There are also a few other old classics on that list that could use another run through.

A daily build is all that is required to get started. If you happen to find any bugs, please report them on the bug tracker. After completing one of the games, please let us know on the forums so we can post the results up on the wiki page. Be sure to follow our guidelines for release testing, which can be found on the wiki as well.

And while you play through these newly supported games, please submit some screenshots!




When reporting whether a game is completable or not, please use this format to make it easier for us to add it to the wiki page.

Game: Game name, as reported by ScummVM
Game Version: Game version, as reported by ScummVM; EGA or VGA if applicable
ScummVM Version: ScummVM version, as reported by ScummVM (ie. "1.5.0git3266-g20b6770"); *****MUST INCLUDE THE FULL REVISION*****
Operating System: Operating system (version and 32-bit vs. 64-bit if applicable)
Problems:
List any problems you have found here (or "None" if everything works perfectly).
Last edited by clone2727 on Sat Jul 12, 2014 4:12 am, edited 1 time in total.

jepael
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Post by jepael » Tue Jun 17, 2014 2:43 pm

I could not find info why loom and indy3 need to be tested with Adlib music, but I see changes in Scumm engine regarding this, so it is not a chip emulation change.

Can anyone point me info what has changed, or what improvements/bugs should one be looking for when testing?

EDIT: Nevermind, I found something in the commit logs, NEWS file in git repo had some info.

mitjak
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Post by mitjak » Wed Jun 25, 2014 6:37 pm

I tried the neverhood game and it worked perfectly! Well done!


Game: The Neverhood Chronicles
Game Version: ?
ScummVM Version: 1.7.0git7735-gac806a1
Operating System: Windows 8 64bit
Problems: I finished the game and everything works great, I only encountered one crash during the entire gameplay

digitall
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Post by digitall » Wed Jun 25, 2014 7:35 pm

mitjak: I don't see any bug filed about that Neverhood Crash on our tracker. Please file one. If you can't be bothered, at least give us details of where the crash occured.

mitjak
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Post by mitjak » Wed Jun 25, 2014 8:03 pm

digitall wrote:mitjak: I don't see any bug filed about that Neverhood Crash on our tracker. Please file one. If you can't be bothered, at least give us details of where the crash occured.
I believe it must have been just a random glitch since it happened in a location I walked by many times before and after without any problem. But I don't remember which one was it anymore...

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Vorph
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Post by Vorph » Thu Jun 26, 2014 6:38 am

Tested Beneath a Steel Sky

Game: Beneath a Steel Sky
Game Version: v.0.0.372 cd
ScummVM Version: 1.7.0git7745-g5da1a45
Operating System: Windows 7 64Bit

Non Problems, runs perfectly

JenniBee
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Post by JenniBee » Thu Jun 26, 2014 7:58 am

Game: Chivalry is NOT Dead
Game version: Windows/English
ScummVM version: 1.7.0git7747-gd6ec21d
Operating System: OS X Intel (64-bit processor)
Problems: None (Tested seven different endings)

Game: Voyeur
Game version: DOS/English
ScummVM version: 1.7.0git7747-gd6ec21d
Operating System: OS X Intel (64-bit processor)
Problems: None (Tested the ending where the crime is committed and the evidence catches the criminal in the act)

Les
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Post by Les » Fri Jun 27, 2014 1:10 pm

Hi tested Gobliiins cd version 1.02 from GOG.

Game: Gobliiins
Game Version: VGA / CD version 1.02 / DOS/ English
ScummVM Version: 1.7.0git7748-gbdee71f
Operating System: Windows 7 64 bit

Problems:
- One graphical glitch, which didn't appear by re-testing ( tested for several times ). By the dragon after the Granny made a magic on the seed, and the dragon hit him with fire, appeared freezed Grannys animation of fall. I wasn't able to do this again, so this is only a small remark. )

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clone2727
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Post by clone2727 » Sat Jun 28, 2014 4:18 am

JenniBee wrote:Game: Chivalry is NOT Dead
Game version: Windows/English
ScummVM version: 1.7.0git7747-gd6ec21d
Operating System: OS X Intel (64-bit processor)
Problems: None (Tested seven different endings)

Game: Voyeur
Game version: DOS/English
ScummVM version: 1.7.0git7747-gd6ec21d
Operating System: OS X Intel (64-bit processor)
Problems: None (Tested the ending where the crime is committed and the evidence catches the criminal in the act)
What version of Mac OS X?

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Post by clone2727 » Sat Jun 28, 2014 4:21 am

mitjak wrote:I tried the neverhood game and it worked perfectly! Well done!


Game: The Neverhood Chronicles
Game Version: ?
ScummVM Version: 1.7.0git7735-gac806a1
Operating System: Windows 8 64bit
Problems: I finished the game and everything works great, I only encountered one crash during the entire gameplay
What language?

And as digitall said, we need to know the nature of the crash. Please file a bug report anyway.

JenniBee
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Post by JenniBee » Sat Jun 28, 2014 6:42 am

clone2727 wrote:What version of Mac OS X?
OS X 10.9.3

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Vorph
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Post by Vorph » Sat Jun 28, 2014 9:20 am

Tested The 7th Guest

Game: The 7th Guest
Game Version: DOS / English
ScummVM Version: 1.7.0git7745-gbdee71f
Operating System: Windows 8.1 64Bit

No Problems, runs perfectly

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Vorph
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Post by Vorph » Sat Jun 28, 2014 9:42 am

Tested The Neverhood

Game: The Neverhood
Game Version: Windows/English
ScummVM Version: 1.7.0git7745-g5da1a45
Operating System: Windows XP 32Bit

Game is completable, I noticed a crash that happened while reading the texts in the Hall of Chronicles. It seems to happen only at random, because in the first go - the game crashed while reading the second text. In the next attempt - when trying to reproduce the issue, the game crashed at another text, afterwards I was able to read all the texts...

Bug filed as #6662

digitall
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Post by digitall » Sat Jun 28, 2014 12:11 pm

Bug 6662 closed. Outdated and duplicate of part of bug 6513.
Vorph: Please retest with the next nightly build which includes a fix for this. Thanks.

apprentice_fu
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Post by apprentice_fu » Mon Jun 30, 2014 12:50 pm

Tested Simon the Sorcerer

Game: Simon the Sorcerer 1
Game Version: Floppy/DOS/German
ScummVM Version: ScummVM 1.7.0git7795-gdd7b6f9 (Jun 29 2014 10:43:50) (self compiled)
Operating System: Ubuntu 12.04 (edit) x84-64 64-bit Version (/edit)

The game is completable, there where two music problems with the floppy version, which I could not reproduce with the CD version.

Bug #6664 is already closed
Bug #6665 no music looping after sound-effect
Last edited by apprentice_fu on Tue Jul 01, 2014 5:18 am, edited 1 time in total.

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