OUYA

Subforum for discussion and help with ScummVM's Android port

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Tipsie
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Joined: Fri Feb 08, 2013 11:41 am

OUYA

Post by Tipsie » Fri Feb 08, 2013 11:54 am

Hello,

will there also be a porting ScummVM to the android console OUYA? (www.ouya.tv)

sorry for my english.

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Strangerke
ScummVM Developer
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Location: Belgium

Post by Strangerke » Mon Feb 11, 2013 8:19 am

Currently, we have a port for more or less everything, thanks to the great work of porters and developers. There's no specific plan or discussion about OUYA at this time, but considering it's running under Android and it's super-cheap, I have no doubt that it will come (as usual, when it's ready, don't ask every 2 hours).

Regards,
Strangerke

Talantyyr
Posts: 16
Joined: Sun Aug 15, 2010 4:38 pm

Post by Talantyyr » Fri Jul 19, 2013 7:23 pm

Hi,

Are there any news about the OUYA Port?
I've bought an OUYA recently, and i'd love to play great Adventures on it.

Is there any way to get the android APK to download? I've tried to download it on my mobile and use APK Extractor to get the apk and sideload it to my ouya, but it seems i can't extract one of the plugins required to run a game... :(

QuinnHQ
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Post by QuinnHQ » Sat Jul 20, 2013 6:48 pm

Hello Talantyyr,

I was also asking about this (viewtopic.php?t=12693) and am told a port is in the works, I guess we just have to wait. I'm stoked for an OUYA port though, would be awesome to have those games running on that thing!

Talantyyr
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Post by Talantyyr » Sun Jul 21, 2013 7:04 am

Ahh, thx! :)

The main reason i've bought the OUYA is for emulators, and of course, great old adventure games (with a bluetooh mouse)
I'm really looking forward to that port!

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QuestingHero
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Post by QuestingHero » Mon Jul 29, 2013 4:07 pm

You can already sideload ScummVM on the Ouya. and if you plug in a USB Mouse (or use a bluetooth mouse), the game are all playable. Works quite well.

Chol
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Location: Germany

Post by Chol » Sun Aug 25, 2013 12:38 pm


QuinnHQ
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Post by QuinnHQ » Tue Aug 27, 2013 8:54 am

Good news (I think)... Would still be nice to have official OUYA version. Make it a lot easier to download/load on the machine.

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md5
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Post by md5 » Wed Aug 28, 2013 9:12 am

QuinnHQ wrote:Good news (I think)... Would still be nice to have official OUYA version. Make it a lot easier to download/load on the machine.
That pull request is aimed to create an official OUYA version

digitall
ScummVM Developer
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Post by digitall » Sat Nov 23, 2013 5:17 am

As an FYI, this PR has now been merged and a OUYA specific release should be done around v1.7.0. Until then, you can download the nightly development build from here:
http://buildbot.scummvm.org/builds.html
specifically:
http://buildbot.scummvm.org/snapshots/m ... latest.zip

As usual with autogenerated nightly builds, "your mileage may vary" and normal disclaimers :)

QuinnHQ
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Post by QuinnHQ » Sun Mar 02, 2014 12:58 am

Any word on an officially released port yet? been waiting a while.

digitall
ScummVM Developer
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Post by digitall » Sun Mar 02, 2014 5:14 pm

QuinnHQ: Sigh. I did say in my last message:
"a OUYA specific release should be done around v1.7.0."

We have not started the release cycle for v1.7.0, so this is premature, but any testing of the nightly builds for any known issues, especially a debugging log for http://sourceforge.net/p/scummvm/bugs/6522/ would be useful.. and would increase the likelyhood of the Android developers getting this out for v1.7.0.

Also, can you define "official" here... do you mean in some kind of OUYA app store? If so, please provide a link so we can look at this.

QuinnHQ
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Joined: Wed Jun 19, 2013 12:41 am

Post by QuinnHQ » Mon Mar 03, 2014 3:24 am

Sorry - wasn't very clear was I. I was hoping for word on an OUYA specific version (to be loaded for review here I guess: https://devs.ouya.tv/developers). Didn't realize that there was something brewing for a 1.7 release. My apologies.

(selfishly, I kind of want to keep this port specific one in the news also so it will bring some attention to it. I'm a big fan of the OUYA!)

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