xBR filter

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Cibix
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Joined: Wed Feb 01, 2012 1:22 pm

xBR filter

Post by Cibix » Wed Feb 01, 2012 1:28 pm

New filter for kega (.rpi) or snes9x (.cg). [by Hyllian]

Is it possible to implement it in scummvm?

http: //board.byuu.org/viewtopic.php?f=10&t=2248
(v3.3b / v3.5a Cg shader)


eg: http: //bit.ly/wEBTLs
Better than 2xsai/hqnx/EPX !!

code source: http: //www.multiupload.com/M2SUIU3J6H
forum: neosource: http: //bit.ly/yLjmjS

and thx for v1.4.1 ;)

timofonic
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Joined: Thu Jun 01, 2006 2:18 am

Post by timofonic » Thu Feb 02, 2012 7:07 pm

Great filter! :)

From what I know, the main problem is the lack of a proper filter/scaler infraestructure.

There's the following related OpenTasks:
- Extend plugin system
- Improve the default backend (specially if wanting GPU acceleration)

The main problem is the need of a programmer able to do the task, not the filter/scaler itself. There has been tons of not only requests, but patches of new filters/scalers for ScummVM. But those were quite hackish and problematic to maintain too, so they were declined.

They have nothing against new filters, but the infraestructure must be improved first. And most developers in the Team have more interesting things to do, like RE and improving the current available engines.

Anyway, that's something that can be better explained by a member of the ScummVM Team.

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sev
ScummVM Lead
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Post by sev » Fri Feb 03, 2012 5:00 am

timofonic explained it very accurately and straight to the point. Thanks for that.

Although the filter is great, we will have hard time adding it.


Eugene

madshi
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Post by madshi » Mon Jun 22, 2015 7:36 am

Just a heads-up for the devs: Now there's super-xbr. Screenshots see bottom of this page:

http://libretro.com/forums/showthread.php?t=88&page=17

I've already implemented it in my DirectShow HTPC video renderer and it works great for real images/video, too. Highly recommended.

HLSL shaders available under MIT license here:

https://github.com/libretro/common-shad ... /super-xbr

fischkopf
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Post by fischkopf » Sun Sep 27, 2015 1:17 pm

The author of XBRz did a ScummVM implementation himself, couldn't you just use his code?

http://sourceforge.net/projects/xbrz/files/ScummVM/

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clone2727
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Post by clone2727 » Sun Sep 27, 2015 2:50 pm

fischkopf wrote:The author of XBRz did a ScummVM implementation himself, couldn't you just use his code?

http://sourceforge.net/projects/xbrz/files/ScummVM/
timofonic wrote:They have nothing against new filters, but the infraestructure must be improved first.

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