Hello.
I'm Chris, french (sorry for my english) author of the CGM Soundfont.
I've been an Amiga user and a Lucas's games lover.
I'm using Scummvm since the very early Windows version and i keep an eye on this very great software, year after year.
Nice to see the fluidsynth driver has been added to Scummvm.
Of course, i've immediately tried my soundfonts.
CGM 1.8 works fine when the fluidsynth driver is selected.
CGM 3.1 make Scummvm crash when a game is started, without any error message, returning brutally to Windows.
Any idea about this problem?
Is it possible that the CGM3.1 is bigger than the fluidsynth driver is able to compute? Or something like that...!?
My config is : Win7 64bit, 8go ram, ScummVM 1.4 32bit
Thank you to the entire staff and keep up the good work!
Chris
Crisis General Midi 3.1
Moderator: ScummVM Team
Do you get anything in the error console?
Windows has an option to print to a error.log
You can try running "ScummVM -d5 --debugflags=audio" which makes it print debug special audio related stuff (or maybe anythin at all)
You can also try with "--soundfont=FILE" pointing at your soundfont
Thats all in the readme btw
Windows has an option to print to a error.log
You can try running "ScummVM -d5 --debugflags=audio" which makes it print debug special audio related stuff (or maybe anythin at all)
You can also try with "--soundfont=FILE" pointing at your soundfont
Thats all in the readme btw
- eriktorbjorn
- ScummVM Developer
- Posts: 3510
- Joined: Mon Oct 31, 2005 7:39 am
Re: Crisis General Midi 3.1
Do you know if it works in FluidSynth itself? ScummVM simply uses the FluidSynth programming library, so I really have no idea what its limitations are.Crisis wrote: CGM 3.1 make Scummvm crash when a game is started, without any error message, returning brutally to Windows.
Any idea about this problem?
Is it possible that the CGM3.1 is bigger than the fluidsynth driver is able to compute? Or something like that...!?
So, i'v tried with your special command line and i can read this :Raziel wrote:You can try running "ScummVM -d5 --debugflags=audio" which makes it print debug special audio related stuff (or maybe anythin at all)
-----------------------------------------------------
WARNING: Engine does not support debug level 'audio'!
fluidsynth: error: Out of memory
fluidsynth: error: Failed to load Soundfont "bla\bla\bla\soundfont.sf2"
-----------------------------------------------------
Very clear, indeed.
I'm going to the next step : trying my soundfont with the real fluidsynth app.
See you soon for the result.
Re: Crisis General Midi 3.1
Hmmm.... i've not found Fluidsynth for Windows in an executable format. Just Sources.eriktorbjorn wrote:Do you know if it works in FluidSynth itself? ScummVM simply uses the FluidSynth programming library, so I really have no idea what its limitations are.
I'm not able to compile it, it's over my technic level...
Sorry.
Anybody to test it, please?