Prepare ship for testing speed!

General chat related to ScummVM, adventure gaming, and so on.

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clone2727
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Prepare ship for testing speed!

Post by clone2727 » Mon Oct 03, 2011 2:14 pm

Release testing is over now. Thanks to all who helped out!

Fasten your seatbelts because another ScummVM release is just around the corner!

However, we need your help first in testing out a few games before we can release. In addition to the two new games for this release, Lands of Lore: The Throne of Chaos and Ringworld: Revenge of the Patriarch, we have a few other games that need testing. Please take a look at our wiki page to see which games need a playthrough.

As with all release testing, you'll need a daily build to get started. If you happen to find any bugs, please report them on the bug tracker. Once you complete one of the games, please let us know right here in this forum post so we can throw the results up on the wiki page. Further information can be found in the release testing guidelines.

And Strangerke would like to remind you to grab a couple of screenshots of Lands of Lore: The Throne of Chaos and Ringworld: Revenge of the Patriarch for us and submit them according to our guidelines.
Last edited by clone2727 on Wed Nov 09, 2011 10:14 pm, edited 2 times in total.

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Freddo
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Post by Freddo » Mon Oct 03, 2011 3:18 pm

Nice news, although I am a bit surprised too. Thought Dreamweb was ready enough to be included into the next version, but I guess not :)

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Strangerke
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Post by Strangerke » Mon Oct 03, 2011 4:11 pm

No, it's still being massively refactored.
The game being playable (and even completable) is not the only criteria for being supported :)

Ender
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Re: Prepare ship for testing speed!

Post by Ender » Tue Oct 04, 2011 3:07 am

Nice Spaceballs reference :)

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clone2727
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Re: Prepare ship for testing speed!

Post by clone2727 » Tue Oct 04, 2011 11:56 am

Ender wrote:Nice Spaceballs reference :)
It's too bad I can't add a striked out "ludicrous" before "testing" on the forums, but I'll live :P

resin
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Post by resin » Wed Oct 05, 2011 10:47 pm

Which version of Indiana Jones and the Fate of Atlantis do you need tested? There were 2 versions of Fate of Atlantis and Last Crusade released, "the graphic adventure" and "the action game" (4 games in all). by the way, does anyone have the answers for the code wheel in Fate of Atlantis action game? don't have the manual anymore, would be most appreciated.

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LordHoto
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Post by LordHoto » Wed Oct 05, 2011 11:31 pm

resin wrote:Which version of Indiana Jones and the Fate of Atlantis do you need tested? There were 2 versions of Fate of Atlantis and Last Crusade released, "the graphic adventure" and "the action game" (4 games in all). by the way, does anyone have the answers for the code wheel in Fate of Atlantis action game? don't have the manual anymore, would be most appreciated.
Forum rule #0 applies to your question about the code wheel.

Apart since this is about adventure games, the answer is: the graphic adventure.

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Post by BobbinT » Thu Oct 06, 2011 2:03 pm

Why those sierra AGI listed too? Aren't they suppossed to run perfectly?

And I think the Indy required for testing is the amiga version.

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LordHoto
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Post by LordHoto » Thu Oct 06, 2011 2:29 pm

BobbinT wrote:Why those sierra AGI listed too? Aren't they suppossed to run perfectly?
There have been changes to the AGI engine, since some AGI games didn't run perfectly. Since that might have affected a few more Sierra AGI games they are up for testing again.
BobbinT wrote:And I think the Indy required for testing is the amiga version.
That's also true, but it's still the graphics adventure.

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Post by Zaurak » Fri Oct 07, 2011 11:56 am

Indiana Jones and the Fate of Atlantis was successfully played through. No bugs and especially no palette issues were noticed.

Game: Indiana Jones and the Fate of Atlantis (Amiga/German)
Path: Wits
System: Windows XP
ScummVM: 1.4.0git2605-gd5a763b (Oct 7 2011 14:51:53)

Regards,
Jan

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KQ1 Quest for the crown

Post by Truus999 » Fri Oct 07, 2011 11:56 am

ScummvM 1.4.0git2604g19cac19b
OS WIN7 64 bits
game 1.0U 1986 Amiga-English

Completed the fgane with full points. No problemss, load en save worked fine.

As an aside In the news file there are several other games mentioned that arn+t on the release testing page
Conquest of longboq Amiga
Blues birthday adventure
Winnie the Pooh DOS with sound support
7th guest IOS version support
Some AGOS en Scumm options

Shouldn´t these games be in the testing cycle

Cheers,
René

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clone2727
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Re: KQ1 Quest for the crown

Post by clone2727 » Fri Oct 07, 2011 12:02 pm

Truus999 wrote:As an aside In the news file there are several other games mentioned that arn+t on the release testing page
Conquest of longboq Amiga
Blues birthday adventure
Winnie the Pooh DOS with sound support
7th guest IOS version support
Some AGOS en Scumm options
Nope. It's up to the engine developers, and no one mentioned that they wanted those added.

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md5
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Post by md5 » Fri Oct 07, 2011 12:16 pm

Well, Conquests of the Longbow Amiga should be the same as other Amiga SCI games, with the only difference being the extra 32 halfbrite palette colors. It wouldn't hurt to test it, but it *should* be OK (apart from the music, as the Amiga driver needs more work), since there have been no major changes to Amiga SCI games since the previous release.

Since the respective developers that implemented support for Blue's Birthday, sound in Winnie and the Mac version of 7th Guest didn't mention that they need testing for these games, they should be OK as well.

Not sure about AGOS/SCUMM - which changes are you referring to?
Last edited by md5 on Fri Oct 07, 2011 5:21 pm, edited 1 time in total.

Truus999
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Post by Truus999 » Fri Oct 07, 2011 12:21 pm

md5 wrote: Not sure about AGOS/SCUMM - which changes are you referring to?
Scumm v5 games have pc speaker support
AGOS music in pc versions of Elvira 1-2 and waxworks
and simons puzzlepach has also support for cabinet files like feeble files

Cheers,
René

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md5
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Post by md5 » Fri Oct 07, 2011 12:35 pm

Regarding cabinet file support in AGOS: this feature should be working without issues as problems with it would be apparent immediately - the games in question would crash or exit unexpectedly when started.

As for the music support... these are sound drivers, so music can either sound right or wrong, i.e. from what I understand the drivers and/or music code themselves are an add-on feature and they shouldn't affect the games themselves (unless I'm horribly mistaken here).

This is the main reason why no testing is required for these games, however, you're always free to test them out :) Testing results are always welcome.

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