libfaad2 == .aac support?

Ask for help with ScummVM problems

Moderator: ScummVM Team

Post Reply
User avatar
Raziel
ScummVM Porter
Posts: 1522
Joined: Tue Oct 25, 2005 8:27 am
Location: a dying planet

libfaad2 == .aac support?

Post by Raziel »

do i understand that right?

i ripped the zak audio files to .aac, libfaad2 built in, but they don't play, instead i get a requester telling me to rip the audio tracks...do i miss something?

thanks alot
User avatar
eriktorbjorn
ScummVM Developer
Posts: 3525
Joined: Mon Oct 31, 2005 7:39 am

Re: libfaad2 == .aac support?

Post by eriktorbjorn »

Raziel wrote: Sun Mar 17, 2024 1:28 pm i ripped the zak audio files to .aac, libfaad2 built in, but they don't play, instead i get a requester telling me to rip the audio tracks...do i miss something?
From what I can see, the expected file extensions for the ripped CD audio files are:
  • .ogg
  • .fla or .flac
  • .mp3
  • .m4a
  • .wav
I'm not sure exactly what format .m4a implies. The source code calls it a "QuickTimeAudioStream", and I think the QuickTime player is the only place where libfaad2 is used. So it might be enough to rename the files, I don't know?
User avatar
Raziel
ScummVM Porter
Posts: 1522
Joined: Tue Oct 25, 2005 8:27 am
Location: a dying planet

Re: libfaad2 == .aac support?

Post by Raziel »

ah, so not usable for Audio tracks?

which game has this quick time player, where is it used?

i just need something to test libfaad with, to see if the port of that library works

thank you
User avatar
topolinik
Posts: 84
Joined: Tue Mar 27, 2007 9:08 am
Location: Italy

Re: libfaad2 == .aac support?

Post by topolinik »

AFAIK m4a should be aac into a proper container, so the last step would just be straightforward (ffmpeg on the command line will suffice).
User avatar
Raziel
ScummVM Porter
Posts: 1522
Joined: Tue Oct 25, 2005 8:27 am
Location: a dying planet

Re: libfaad2 == .aac support?

Post by Raziel »

but could they be used as music tracks in f.e. zak?
Post Reply