Loom in 16 undithered colours or B&W?

General chat related to ScummVM, adventure gaming, and so on.

Moderator: ScummVM Team

User avatar
Cousin Sven
Posts: 12
Joined: Sat Mar 19, 2011 10:07 pm

Re: Loom in 16 undithered colours or B&W?

Post by Cousin Sven »

eriktorbjorn wrote: Wed Oct 11, 2023 6:18 pm Another two years, and two things have changed:
  • ScummVM now has easy access to the classic Mac fonts.
  • I got tired of having to caveat everything I say about Indiana Jones and the Last Crusade with "but it's not implemented yet".
So there's now another pull request, this time for implementing the verb GUI for the Mac version of Last Crusade. Before:

before.png

After:

after.png

There are still things that won't be implemented - at least not yet - but it should still mean that the teeming hordes of ScummVM users who are playing the 16 color Macintosh version of Indiana Jones and the Last Crusade (there must be at least, what... Three? Four? :) ) will soon be able to have a much more authentic experience.
This looks fantastic!
hpp134
Posts: 5
Joined: Sun Dec 17, 2023 1:03 pm

Re: Loom in 16 undithered colours or B&W?

Post by hpp134 »

I haven't tried Loom on Mac, but if it's anything like other games, getting rid of dithering might be tricky outside the SCI engine. Screenshots do look cool with undithering though. As for ScummVM, it's worth a shot for the B&W nostalgia. Can't guarantee the undithering, but reliving the old days sounds like a plan
User avatar
TOS
Posts: 3
Joined: Sat Dec 30, 2023 8:51 pm
Location: ORLEANS

Re: Loom in 16 undithered colours or B&W?

Post by TOS »

by Blakes7 » Tue Jul 13, 2021 12:28 pm
Seeing these games in black & white makes it look noirish. I like it.
Yes, ... amazing !
Post Reply