Hi guys, with the latest revamp to Android port after 2.5.0 (2.7.0 and 2.7.0.5) an important functionality was removed: onscreen keyboard on demand.
It was replaced with the mouse type icon, to switch between direct mouse, touchpad or controller, but now you can't pull the keyboard unless the game prompts you to enter text.
Some reasons why pulling the keyboard on demand is a must for some games:
- Loom CD: Need to press F9 to enable subtitles
- Indy 3 and 4: Need the numbers to fight
- Many: skip cutscenes, enter text command without a game prompt, etc.
I think the onscreen keyboard could be added as a 4th option in the interface options (control type) cycle. You could currently be in virtual touchpad control, then tap the icon until you open the keyboard, enter your command keys, then tap the icon again to switch back to virtual touchpad. That way we wouldn't clutter the interface with more icons and would still allow the keyboard to be opened at any time.
Did you guys realize about this already?
Missing important feature in Android!!
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- Praetorian
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Re: Missing important feature in Android!!
The functionality was not removed. Virtual Keyboard can be shown on demand by long-press (ie. touch-and-hold) on the icon with the control options, and then hidden by pressing on that icon again (which would have changed to the "keyboard" icon).
The change is documented here as well:
https://docs.scummvm.org/en/v2.7.0/othe ... l-keyboard
and here which is the documentaiton for the latest 2.7.0.5 (and development) -- the information on the keyboard-on-demand feature is identical.
https://docs.scummvm.org/en/latest/othe ... l-keyboard
Re: Missing important feature in Android!!
Thank you very much, Praetorian. I spent a good amount of time trying to figure it out in the application and missed the documentation.
Have a great day ahead.
Have a great day ahead.