GusCE6, for your purposes, I think you would be better off using the Agility interpreter. I don't think it claims to have 100% support for all AGT games (since certain aspects of old versions of AGT have never been fully documented), but it is the best experience for playing AGT games outside of a DOS window.
Gargoyle, by design, intentionally ignores things like color choices. It's basically like an e-book reader for interactive fiction, prioritizing a comfortable reading experience over fully emulating these systems.
Please help with testing the upcoming ScummVM 2.6.0 release!
Moderator: ScummVM Team
- TrivialBalderdash
- Posts: 6
- Joined: Tue Aug 31, 2021 3:45 pm
Re: Please help with testing the upcoming ScummVM 2.6.0 release!
I completed a play through of the CD version of Tender Loving Care. I was running the June 13 stable build of 2.6.0 on MacOS 11.6.7 on x64 Intel.
I ran into a few issues -
I was able to see two of the 6 or 7 endings. Anyone know how to test for the other endings - is it random or based on the survey responses?
I ran into a few issues -
- Several crashes during the surveys, in Chapters 11 and 15 - 13624
- During a few movies, the audio and video were out of sync by up to a second
I was able to see two of the 6 or 7 endings. Anyone know how to test for the other endings - is it random or based on the survey responses?
- TrivialBalderdash
- Posts: 6
- Joined: Tue Aug 31, 2021 3:45 pm
Re: Please help with testing the upcoming ScummVM 2.6.0 release!
I completed a play through of Clandestiny. I was running the June 13 stable build of 2.6.0 on MacOS 11.6.7 on x64 Intel.
I saw two minor issues -
Overall, it was a great experience replaying this game, and so much better than on original hardware. I had forgotten just how much CD load time can make the whole game feel sluggish.
Interesting side note, four of these puzzles were re-released as part of Uncle Henry's Playhouse/Mindblower. They were updated slightly with different sound effects. As I was playing Clandestiny, I noticed missing sound effects for those puzzles and assumed it was a bug. Turns out, those sounds weren't in the original game.
I saw two minor issues -
- Screen offset with in-game save/load screen - 13636
- There was choppy playback on some of the movies. There would be a "blip" in playback every 5-10 seconds, but it wasn't on every video and it wasn't consistent. More testing is probably needed. I wasn't able to replicate this reliably, so I didn't put in a bug report.
Overall, it was a great experience replaying this game, and so much better than on original hardware. I had forgotten just how much CD load time can make the whole game feel sluggish.
Interesting side note, four of these puzzles were re-released as part of Uncle Henry's Playhouse/Mindblower. They were updated slightly with different sound effects. As I was playing Clandestiny, I noticed missing sound effects for those puzzles and assumed it was a bug. Turns out, those sounds weren't in the original game.
Re: Please help with testing the upcoming ScummVM 2.6.0 release!
Is there any way to enable logging in PSVita version? I've tried to run Sanitarium which is working nicely on Winx64 but on Vita i've got black screen (without freeze 'cause i still can access to scummvm's pause menu or debug console).
Both (win and vita) versions are df2121b0.
Also tested Spider-Man Sinister Six which seems to works well on PC and Vita.
Both (win and vita) versions are df2121b0.
Also tested Spider-Man Sinister Six which seems to works well on PC and Vita.