Scummvm.ini options for Ultima VI?

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bliznik
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Joined: Tue Jan 26, 2021 5:55 pm

Scummvm.ini options for Ultima VI?

Post by bliznik »

So I'm just starting to play Ultima VI. I was a bit disappointed to find that I'm unable to Transfer my character from Ultima V, but I guess I can work around that using spam, spam, spam, humbug in the game.

One question I had...how do I tweak settings? I know in Nuvie there is a whole XML list of options that I may use...do any of these work? I tried changing the scummvm.ini file to have "scale_factor=2" or "skip_intro=yes" but that din't seem to do anything. Also, it appears as though the game itself has some options that don't seem to apply, like I tried to select that the intro be skipped, but I was not able to. I tried to select that I start Savage Empire or Martian Dreams, and that didn't seem to work either.

Is there documentation somewhere for ScummVM for Ultima VI that lists out the available options and what works/does not work? Or is it just trial and error for now?
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dreammaster
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Re: Scummvm.ini options for Ultima VI?

Post by dreammaster »

bliznik wrote: Mon May 10, 2021 3:59 pm One question I had...how do I tweak settings? I know in Nuvie there is a whole XML list of options that I may use...do any of these work? I tried changing the scummvm.ini file to have "scale_factor=2" or "skip_intro=yes" but that din't seem to do anything. Also, it appears as though the game itself has some options that don't seem to apply, like I tried to select that the intro be skipped, but I was not able to. I tried to select that I start Savage Empire or Martian Dreams, and that didn't seem to work either.
Some options relating to resolution and scaling no longer follow the Nuvie settings, but rather use the ScummVM systems. As for skip_intro, I checked, and it turned out to have been accidentally removed. I've re-added it back in and tested it.. with a setting in scummvm.ini in the game section, I added ultima6/skip_intro=yes, and it worked - settings put in scummvm.ini are in the form of section/keyname. Or you can provide your own nuvie.cfg just like the original did.
bliznik
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Joined: Tue Jan 26, 2021 5:55 pm

Re: Scummvm.ini options for Ultima VI?

Post by bliznik »

dreammaster wrote: Wed May 12, 2021 4:49 am Some options relating to resolution and scaling no longer follow the Nuvie settings, but rather use the ScummVM systems. As for skip_intro, I checked, and it turned out to have been accidentally removed. I've re-added it back in and tested it.. with a setting in scummvm.ini in the game section, I added ultima6/skip_intro=yes, and it worked - settings put in scummvm.ini are in the form of section/keyname. Or you can provide your own nuvie.cfg just like the original did.
Oh OK, thanks for adding that back in! It would be nice to know which of the Nuvie settings work are active and which ones are not...maybe in the wiki? I'm not sure the best way to provide that information.
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dreammaster
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Re: Scummvm.ini options for Ultima VI?

Post by dreammaster »

bliznik wrote: Thu May 13, 2021 4:24 am Oh OK, thanks for adding that back in! It would be nice to know which of the Nuvie settings work are active and which ones are not...maybe in the wiki? I'm not sure the best way to provide that information.
I agree. It would be helpful if someone could flesh out / transfer information on the settings in the Wiki. I'm just a bit too busy with AGS at the moment for it to be a priority.
bliznik
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Re: Scummvm.ini options for Ultima VI?

Post by bliznik »

dreammaster wrote: Thu May 13, 2021 5:45 pm I agree. It would be helpful if someone could flesh out / transfer information on the settings in the Wiki. I'm just a bit too busy with AGS at the moment for it to be a priority.
Makes sense. Priorities. ^_^ Good luck with AGS!
Gallandz
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Re: Scummvm.ini options for Ultima VI?

Post by Gallandz »

I would also like to use the "Scale_factor=2" option in Ultima VI; did you ever figure out how to add this? Everything is too small with 1x

Also I have a "Data" directory in my Nuvie install which let me use a custom avatar model that matches my character portrait. Is there a way to use this in ScummVM?

Is the Nuvie build in the daily ScummVM more updated than the last daily that was posted September 4, 2019?

Looking forward to replaying Ultima 6 and the WoU games with tthese improvements!

Thanks.
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dreammaster
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Re: Scummvm.ini options for Ultima VI?

Post by dreammaster »

Gallandz wrote: Mon Jul 26, 2021 2:29 pm I would also like to use the "Scale_factor=2" option in Ultima VI; did you ever figure out how to add this? Everything is too small with 1x
From what I remember, the scale factor from the Ini isn't used anymore. Instead, you use the ScummVM launcher's graphics tab to specify the renderer and scaling you want to use. The default OpenGL allows you to drag resize the window arbitrarily and it should remember the size the next time you play.
Gallandz wrote: Mon Jul 26, 2021 2:29 pm Also I have a "Data" directory in my Nuvie install which let me use a custom avatar model that matches my character portrait. Is there a way to use this in ScummVM?
I'm not aware of this functionality, but if it worked in Nuvie it should still work in ScummVM. If it doesn't, I'd encourage you to post a bug to the bugtracker at bugs.scummvm.org with an uploaded copy of the custom files, and the custom ini file you used. That'd help to investigate why it's not working now.
Gallandz wrote: Mon Jul 26, 2021 2:29 pm Is the Nuvie build in the daily ScummVM more updated than the last daily that was posted September 4, 2019?
Honsetly, there's not many improvements to Nuvie from when it was standalone to being in ScummVM now. Mainly that it now runs on all the systems ScummVM supports, and it has ScummVM's enhancements, like enhanced savegames, and more flexible graphics options from the ScummVM launcher. The overall engine has seen a lot of work by mduggan, but he's been mainly focusing on Ultima VIII and the Crusader games.
Gallandz wrote: Mon Jul 26, 2021 2:29 pm Looking forward to replaying Ultima 6 and the WoU games with tthese improvements!

Thanks.
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