Delores engine (Thumbleweed Park) partially released. Does it mean...?

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vanfanel
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Delores engine (Thumbleweed Park) partially released. Does it mean...?

Post by vanfanel »

Well, what are you thoughts on this?

https://grumpygamer.com/delores_dev

Actual release is here:

https://github.com/grumpygamer/DeloresDev

So...Does it mean that Delores engine could become part of Scummvm (if reimplemented I guess)?
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Raziel
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Re: Delores engine (Thumbleweed Park) partially released. Does it mean...?

Post by Raziel »

Uuuh, that would be a treat
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criezy
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Re: Delores engine (Thumbleweed Park) partially released. Does it mean...?

Post by criezy »

https://github.com/grumpygamer/DeloresDev wrote:This repository does not include the source code for the engine, it is just the source for the game Delores. To run the Delores source code, you will need to download a development version of the engine
https://grumpygamer.com/delores_dev wrote:Releasing the engine source (c++) is problematic for a few reasons. The first is that it uses a very large library of mine, most of which is not used in this engine, so I'd have to go though and cull out all the cruft, not to mention all the proprietary console crap. I also use some third party source I don't have the rights to release. It's a big job and would split my main engine off from the released engine, which becomes a merge catastrophe (either that or a million #if's).
So this will not necessarily help a lot to reimplement the engine in ScummVM. The available binary for the development version of the engine could help, as I would assume it contains debug symbols, but reverse engineering would still be needed.
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Raziel
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Re: Delores engine (Thumbleweed Park) partially released. Does it mean...?

Post by Raziel »

"Hey Ron, little Timmy again... why don't you release the source to the engine?"

Another great question.

Releasing the engine source (c++) is problematic for a few reasons. The first is that it uses a very large library of mine, most of which is not used in this engine, so I'd have to go though and cull out all the cruft, not to mention all the proprietary console crap. I also use some third party source I don't have the rights to release. It's a big job and would split my main engine off from the released engine, which becomes a merge catastrophe (either that or a million #if's).
taken from here: https://www.grumpygamer.com/delores_dev
vanfanel
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Re: Delores engine (Thumbleweed Park) partially released. Does it mean...?

Post by vanfanel »

Aaaaand here we go!
A working, opensource Thumbleweed Park engine that let's you complete the game to the end, with some small bugs:

https://github.com/scemino/engge/tree/v0.6.0-alpha

I think this belongs to the almighty Scummvm, it's the destiny! :D
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