I usually build an aarch64 version of Scummvm (not so exotic, since ARM is going aarch64 anyway).
Thing is, Toonstruck works well on x86_64 but not on aarch64, where it crashes when I click on the "Start a New game" option of the menu.
This is what gdb has to say:
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pi@raspi:~/scummvm$ gdb ./scummvm GNU gdb (Debian 8.2.1-2+b3) 8.2.1 Copyright (C) 2018 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later <http://gnu.org/licenses/gpl.html> This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "aarch64-linux-gnu". Type "show configuration" for configuration details. For bug reporting instructions, please see: <http://www.gnu.org/software/gdb/bugs/>. Find the GDB manual and other documentation resources online at: <http://www.gnu.org/software/gdb/documentation/>. For help, type "help". Type "apropos word" to search for commands related to "word"... Reading symbols from ./scummvm...done. (gdb) r Starting program: /home/pi/scummvm/scummvm [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/aarch64-linux-gnu/libthread_db.so.1". [New Thread 0x7fbdcd51c0 (LWP 5531)] [New Thread 0x7fbd4d41c0 (LWP 5532)] [New Thread 0x7fbccd31c0 (LWP 5533)] WARNING: Could not find theme 'scummremastered' falling back to builtin! User picked target 'toon' (gameid 'toon')... Looking for a plugin supporting this gameid... Toonstruck Starting 'Toonstruck' Thread 1 "scummvm" received signal SIGSEGV, Segmentation fault. __memcpy_generic () at ../sysdeps/aarch64/multiarch/../memcpy.S:170 170 ../sysdeps/aarch64/multiarch/../memcpy.S: No such file or directory. (gdb) (gdb) bt #0 __memcpy_generic () at ../sysdeps/aarch64/multiarch/../memcpy.S:170 #1 0x0000007fbdef88b8 in Toon::ToonEngine::setPaletteEntries (this=0x5555cf4590, palette=0x0, offset=1, num=128) at engines/toon/toon.cpp:1387 #2 0x0000007fbdee0264 in Toon::Picture::setupPalette (this=0x5556983d00) at engines/toon/picture.cpp:155 #3 0x0000007fbdef9544 in Toon::ToonEngine::loadScene (this=0x5555cf4590, SceneId=4, forGameLoad=false) at engines/toon/toon.cpp:1538 #4 0x0000007fbdf00958 in Toon::ToonEngine::newGame (this=0x5555cf4590) at engines/toon/toon.cpp:3198 #5 0x0000007fbdef7580 in Toon::ToonEngine::run (this=0x5555cf4590) at engines/toon/toon.cpp:1143 #6 0x00000055556be9e0 in runGame (plugin=0x5555b312f0, system=..., edebuglevels=...) at base/main.cpp:280 #7 0x00000055556bf768 in scummvm_main (argc=1, argv=0x7ffffff5c8) at base/main.cpp:562 #8 0x00000055556bc960 in main (argc=1, argv=0x7ffffff5c8) at backends/platform/sdl/posix/posix-main.cpp:45
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Is that supposed to happen?