General chat related to ScummVM, adventure gaming, and so on.
Moderator: ScummVM Team
-
Raziel
- ScummVM Porter
- Posts: 1120
- Joined: Tue Oct 25, 2005 8:27 am
- Location: a story that hasn't been written yet
Post
by Raziel » Mon Mar 25, 2019 12:48 pm
Yep, working great for music now
Thanks a lot
-
peterkohaut
- Posts: 10
- Joined: Tue Sep 13, 2016 4:51 pm
Post
by peterkohaut » Mon Mar 25, 2019 10:52 pm
For that "stripping" I suspect some floating point rounding issues, but it might be related to z-buffer as well.
Please, can you try to run "draw zbuf" in debug console? it should render zbuffer instead of color.
I was trying to get amigaos 4.0 working with winuae & ppc qemu plugin, but i was not very lucky yet.
-
Raziel
- ScummVM Porter
- Posts: 1120
- Joined: Tue Oct 25, 2005 8:27 am
- Location: a story that hasn't been written yet
Post
by Raziel » Mon Mar 25, 2019 11:12 pm
It says
Drawing Z buffer = 1 and then displays this picture, unfortunately, ego is still behind the objects.
If i could help you with the OS4 installation, just shout, otherwise throw those debug builds at me

-
peterkohaut
- Posts: 10
- Joined: Tue Sep 13, 2016 4:51 pm
Post
by peterkohaut » Mon Mar 25, 2019 11:48 pm
....maybe it will be not needed, I just did some dirty hacking, and I can get almost the same artifacts (striping on actors), looks like it related to endianes as well.
-
Praetorian
- ScummVM Developer
- Posts: 112
- Joined: Tue May 08, 2007 8:54 am
Post
by Praetorian » Thu Apr 11, 2019 8:26 am
Quick update on this one about the Big Endian platforms; The z-ordering issue along with drawing issues for images should be fixed in commits by peterkohaut (since a few days now actually), so please test and verify if you are on one of such platforms. And also report any other issues you've encountered

-
Raziel
- ScummVM Porter
- Posts: 1120
- Joined: Tue Oct 25, 2005 8:27 am
- Location: a story that hasn't been written yet
Post
by Raziel » Thu Apr 11, 2019 8:28 am
@Preatorian
Awesome...sound and z-ordering fixed in AmigaOS4
The new thread for ScummVM support of Westwood's Blade Runner is here:
Testing Blade Runner with ScummVM