ScummVM and Cyan, Inc. are working together!

General chat related to ScummVM, adventure gaming, and so on.

Moderator: ScummVM Team

Post Reply
User avatar
rootfather
ScummVM Team Member
Posts: 35
Joined: Tue Mar 31, 2015 11:59 am
Location: Germany
Contact:

ScummVM and Cyan, Inc. are working together!

Post by rootfather » Tue Jun 12, 2018 12:25 pm

Today, we have some awesome news to share. As you might have heard, Cyan, Inc. — the makers of Myst and Riven — are re-releasing the entire Myst series to celebrate the 25th anniversary of the original Myst game. And ScummVM and ResidualVM take part in this celebration in a special way!

Myst — Masterpiece Edition and Riven — The Sequel to Myst are powered by ScummVM, while Myst III — Exile is driven by ResidualVM.

In order to achieve the best possible gaming experience and to make your journey through the Ages even more pleasant, Cyan and ScummVM are establishing a new partnership, with both teams working together as closely as possible in the future!

Perhaps the ending has not yet been written — more news will follow soon!

User avatar
MusicallyInspired
Posts: 984
Joined: Fri Mar 02, 2007 8:03 am
Location: Manitoba, Canada
Contact:

Post by MusicallyInspired » Thu Jun 14, 2018 1:04 am

Nice! One of the rare instances where we can get a far closer resemblance to the original engines by having access (even in some limited way?) to the source code. Especially for ResidualVM! This is a nice boost for that project's notoriety.

Reckless
Posts: 213
Joined: Tue Nov 01, 2005 1:12 am

Post by Reckless » Sat Jun 16, 2018 10:54 pm

Great news for the project and future players of the Myst series.

ps3d
Posts: 9
Joined: Mon Jan 18, 2010 11:19 pm

Post by ps3d » Sat Oct 20, 2018 5:44 pm

If I recall, Myst was based on a heavily modified HyperCard stack with a custom color plug-in (HyperCard did not support native color). Given that there is not only earlier Cyan games that use HyperCard (Cosmic Osmo, which was re-released on Steam but used some decidedly modern transitions, for instance) but also many, many other stand-alone stacks released in the late 1980s and early 1990s.

digitall
ScummVM Developer
Posts: 952
Joined: Thu Aug 02, 2012 1:40 pm

Post by digitall » Sat Oct 20, 2018 9:31 pm

ps3d: Only the original Myst for Macintosh release used a modified Hypercard stack as the engine. See:
https://en.wikipedia.org/wiki/Myst#Production
and
http://insidethelink.ortiche.net/wiki/i ... e_overview

The PC releases used the Mohawk engine which is what ScummVM reimplements, so this isn't useful for running Hypercard stacks:
http://wiki.scummvm.org/index.php/Mohawk

Post Reply