Is it OK to merge non-adventure engines to ScummVM?

General chat related to ScummVM, adventure gaming, and so on.

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necros
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Is it OK to merge non-adventure engines to ScummVM?

Post by necros » Tue Jul 31, 2018 12:15 pm

I mean is it OK to encourage non-adventure engine reimplementation creators to contribute to ScummVM, considering Xeen engine appeared in project. Like Commander Keen for example?

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criezy
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Post by criezy » Tue Jul 31, 2018 1:15 pm

Two years ago we decided to extend the scope of ScummVM to include RPG games. You can see the announcement on our mailing list and this is reflected for example in our FAQ. As such Xeen is now within the scope of the project. I don't know Commander Keen, but for a quick Google search this seems to be a platformer, which would still be outside the scope of ScummVM.

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MusicallyInspired
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Post by MusicallyInspired » Wed Aug 01, 2018 1:28 am

You don't know Commander Keen? Really? It's one of id's original game series published and distributed by Apogee.

But yeah, out of scope for sure.

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Dark-Star
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Post by Dark-Star » Wed Aug 01, 2018 2:34 pm

I'll chime in here with a similar question: How about "Visual Novel" style games? They are very similar to at least one game that's already in ScummVM (plumbers), so they might actually be in-scope, right?

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dreammaster
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Post by dreammaster » Thu Aug 02, 2018 4:09 am

Dark-Star wrote:I'll chime in here with a similar question: How about "Visual Novel" style games? They are very similar to at least one game that's already in ScummVM (plumbers), so they might actually be in-scope, right?
Well, Plumbers was included more because it was such a small engine that it could be used as an example for engine writers. My own personal opinion would be that it would be okay, but only if the new engine was a) small & compact, and b) ideally supported multiple different visual novels. Any specific example should be discussed beforehand though, just to insure acceptability before any large amount of time was spent on it.

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Strangerke
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Post by Strangerke » Fri Aug 10, 2018 1:12 pm

Visual Novel are not rejected per se, but currently the only visual novels proposed were (at the very least) erotic, so they were vetoed. Do you have a title in mind?

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Dark-Star
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Post by Dark-Star » Sat Aug 11, 2018 9:34 pm

Strangerke wrote:Visual Novel are not rejected per se, but currently the only visual novels proposed were (at the very least) erotic, so they were vetoed. Do you have a title in mind?
Well, to be honest I have nothing particular in mind (yet). It's just that I have been thinking on what type of game engine I could try my hands on, if any, and the vast field of VN-like games came to my mind. There are enough of those that are not 18+, but I didn't know that ScummVM had a "no erotic content" policy, because the Larry games for example are also supported. It would technically still be possible to add only non-adult games to the detection tables though, so I don't see an issue with adding such an engine...

GateKeeper
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Post by GateKeeper » Sun Aug 12, 2018 6:06 am

Dark-Star wrote:There are enough of those that are not 18+, but I didn't know that ScummVM had a "no erotic content" policy, because the Larry games for example are also supported.
Leisure Suit Larry is a comedy, so it really doesn't count.

But otherwise, I didn't know about such policy either, and it's really a double standard, as games like Coktel Vision's Fascination and Geisha are supported.

LouEatingSalami
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Post by LouEatingSalami » Sat Aug 18, 2018 7:17 am

Strangerke wrote:Visual Novel are not rejected per se, but currently the only visual novels proposed were (at the very least) erotic, so they were vetoed. Do you have a title in mind?
What kind of discrimination is that? It's not like ScummVM is shipping with any of those titles. :lol:

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