Is Quest for Glory IV even in consideration?

General chat related to ScummVM, adventure gaming, and so on.

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2Mourty
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Another Bug

Post by 2Mourty » Mon Jul 09, 2018 4:05 am

Just added another bug:

https://bugs.scummvm.org/ticket/10615

I will be posting a few more this month.

DarkSoul42
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Post by DarkSoul42 » Wed Aug 29, 2018 9:00 am

DarkSoul42 wrote:I could get as far as saving Tanya (I could also save the Rusalka), but it crashes right after the cut scene -> https://bugs.scummvm.org/ticket/10421
The bug has been fixed so I will resume testing with ScummVM nightly builds, and bug reporting of showstoppers and glitches. :)

Inn pathfinding woes with the hand icon on the door from downstairs : https://bugs.scummvm.org/ticket/10693

DarkSoul42
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Post by DarkSoul42 » Wed Aug 29, 2018 9:46 am

After Ad Avis is done with his monologue, the game crashes : https://bugs.scummvm.org/ticket/10694

bert3
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the bug reports should all contain the tested version

Post by bert3 » Wed Aug 29, 2018 10:22 am

as a reminder

DarkSoul42
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Post by DarkSoul42 » Thu Aug 30, 2018 7:38 am

bert3 wrote:as a reminder
Sorry, fixed it and added the information.

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md5
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Post by md5 » Fri Aug 31, 2018 10:52 am

Regarding QFG4: most of the issues it has are related to script bugs, which I've squashed these days. The pathfinding bugs are much harder to fix, but we'll get there eventually.

DarkSoul42
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Post by DarkSoul42 » Fri Aug 31, 2018 6:58 pm

Thank you.

I could actually confirm with the latest fix, that the game is now perfectly finishable as a Paladin at least. I will get around to trying completing with other character types too.

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2Mourty
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Post by 2Mourty » Mon Sep 03, 2018 2:23 pm

Hallelujah! The glide bug for mage is fixed. I just tested it in Erana's Garden and the swamp. DarkSoul42. I already have a mage game in progress. I can finish play testing that one to the end if you prefer.

DarkSoul42
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Post by DarkSoul42 » Sat Sep 08, 2018 8:48 am

Ok, I'll go for a thief then :)

DarkSoul42
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Post by DarkSoul42 » Mon Sep 17, 2018 7:17 am

Just as I was about to start a thief, I remembered that non-magic fighters trip a ton of script flags that otherwise have the game think just because you have magic, you are a wizard. Some bugs might be hiding there too.

DarkSoul42
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Post by DarkSoul42 » Wed Sep 19, 2018 5:14 pm

Could just complete a non-magic Fighter without any issue.

DarkSoul42
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Post by DarkSoul42 » Mon Sep 24, 2018 10:53 am

Found two bugs when fighting a Wraith as a non-magic Thief :
- https://bugs.scummvm.org/ticket/10710 : with a Thief, when switching to strategy mode, automatic parrying seems to mess up and crash
- https://bugs.scummvm.org/ticket/10711 : when defeating the Wraith, sometimes the dying animation doesn't kick in and the Hero remains locked in place, incapable of moving (even though time keeps on progressing normally)

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2Mourty
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Post by 2Mourty » Tue Oct 02, 2018 1:43 am

Darksoul42 sorry it took me_so long to get back with you. I got a Surface Go for Work so I'm able to play more than I was. I am playing through as a mage and will be posting a new bug tonight see below.

https://bugs.scummvm.org/ticket/10726

DarkSoul42
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Post by DarkSoul42 » Sat Oct 06, 2018 4:56 pm

Stumbled upon a pathfinding/position bug in Castle Borgov, when coming back from the bedroom with the wraith. You can pick the lock on the door and leave, but for some reason the Hero will return to the previous room immediately. I suspect it's a problem of position evaluation for leaving the room made before the Hero has had the time to move away from the edge of the screen.

https://bugs.scummvm.org/ticket/10731

DarkSoul42
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Post by DarkSoul42 » Sun Oct 07, 2018 5:34 pm

Could just complete a non-magic Thief run without any issue.

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