Curse Of Monkey Island - best graphic settings

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Propi
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Curse Of Monkey Island - best graphic settings

Post by Propi » Tue Jan 26, 2016 1:12 pm

Hello and welcome, fellow Members!

I've been struck with a nostalgia fever and dug out my Monkey Island 3 cds. I've successfully installed it and the thing runs without problems.

Now I'm thinking about tweaking the graphics a little bit - to make them seem less "rugged", if you know what I mean. Is there a way to apply some sort of anti-aliasing? I've been playing around with the settings but they seem to have no effect, aside from changing the aspect ratio. I run the game on a 1600x900 screen. Any tips for me?

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criezy
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Post by criezy » Tue Jan 26, 2016 2:37 pm

This is a bit outdated (e.g. missing the OpenGL modes) but does the following help?
http://wiki.scummvm.org/index.php/User_ ... ic_filters

Propi
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Post by Propi » Wed Jan 27, 2016 12:50 pm

Thanks for the reply, but I have already seen that page. I fiddled a bit with a few of the filters, but unfortunately there were no results - aside from the aspect ratio change I mentioned.

Maybe the game is written in such a way that prohibits any drastic changes to the graphics?

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criezy
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Post by criezy » Wed Jan 27, 2016 2:50 pm

One thing to keep in mind: global filters are only applied on low-res games (e.g. 320x200). Monkey Island 3 has a higher resolution (640x480) so you need to define it in the game specific options.

So in clear: select the game in the launcher and click Edit game (as described on http://wiki.scummvm.org/index.php/User_ ... in_ScummVM).
Graphics mode This allows us to change the graphic filter the game uses. This option has to be used to enable a graphic filter for a game whose original resolution is higher than 320x200 or 320x240 (e.g. 640x480), because the corresponding global option does not apply to them.
DO NOT do it in the global options by clicking on Options (as described on http://wiki.scummvm.org/index.php/User_ ... ng_ScummVM):
Graphics mode This allows us to change the graphic filter that ScummVM uses (e.g. to scale the game to a bigger resolution). The option has no effect on games whose original resolution is higher than 320x200 or 320x240 (e.g. 640x480) - such games should be configured separately.

fischkopf
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Re: Curse Of Monkey Island - best graphic settings

Post by fischkopf » Thu Jan 28, 2016 1:57 pm

Propi wrote:Hello and welcome, fellow Members!

I've been struck with a nostalgia fever and dug out my Monkey Island 3 cds. I've successfully installed it and the thing runs without problems.

Now I'm thinking about tweaking the graphics a little bit - to make them seem less "rugged", if you know what I mean. Is there a way to apply some sort of anti-aliasing? I've been playing around with the settings but they seem to have no effect, aside from changing the aspect ratio. I run the game on a 1600x900 screen. Any tips for me?
Hi, I might be able to help you out.

Are you using Windows? If so, you could use this special ScummVM build that includes xBRZ scaling: http://sourceforge.net/projects/xbrz/fi ... p/download

It looks like this:
http://postimg.org/image/iij7wk2z5/full/
http://postimg.org/image/lu3qkmqkx/full/
http://postimg.org/image/4mazko6q9/full/
http://postimg.org/image/ugg6wphch/full/
http://postimg.org/image/5upoetjwx/full/
http://postimg.org/image/swfgc1yc1/full/
http://postimg.org/image/naf92rtht/full/

I'm also using Reshade with SweetFX with this config, which adds a slight cartoon shader, SMAA and Vibrance.

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raina
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Post by raina » Fri Jan 29, 2016 7:52 am

I think your resolution of 1600x900 is preventing most filters from working as they operate on the original image's pixels multiplied by 2 or 3 horizontally and vertically. The 2x filters for example would scale CoMI from 640x480 to 1280x960 but this doesn't work (at least not in full screen on Windows) because the resulting image wouldn't fit on your screen and so ScummVM just doesn't apply the filter.

The OpenGL ones' main draw seems to be scaling for arbitrary resolutions, not necessarily image fidelity, so I don't know if those would do anything for you.

fischkopf's xBRZ might be the way to go as the screenshots are 1920x1080 which suggests to me it also supports arbitrary resolutions.

fischkopf
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Post by fischkopf » Sat Jan 30, 2016 6:13 pm

I improved the SweetFX config, the dithering is now decreased a bit and it improved color gradients, especially in very dark and very bright areas. The overall image is now a little smoother because I enabled FXAA, as this seems to work better for 2D games than SMAA, but most detail is still there. This should be used with the xBRZ scaler:

http://pastebin.com/AzMLZpib

I made some comparison screenshots, especially check out the stuff in the background and the sky:

standard bilinear upscale http://postimg.org/image/s2mhsg0xp/full/
xBRZ upscale http://postimg.org/image/dahs13v0d/full/
xBRZ+SweetFX http://postimg.org/image/l0ok68xbx/full/

xBRZ by itself looks nice for characters and some elements in the background, although it will create artifacts where a lot of dithering was used, that's where SweetFX comes into play.

Propi
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Post by Propi » Tue Feb 02, 2016 9:44 am

Thank you a milion! The xBRZ version does wonders on its own, but I can't find a way run it with the SweetFX. Can you provide a short how-to - do I need to run both apps at once, or just the SweetFX alone?

fischkopf
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Location: germany

Post by fischkopf » Tue Feb 02, 2016 11:51 pm

Propi wrote:Thank you a milion! The xBRZ version does wonders on its own, but I can't find a way run it with the SweetFX. Can you provide a short how-to - do I need to run both apps at once, or just the SweetFX alone?
Just extract the contents of the .7z into your ScummVM folder, then run "ReShade Setup.exe" and select your ScummVM executable, you only need to do that once. To use my settings, go into the SweetFX folder and replace the "SweetFX_settings.txt" with my version from pastebin. SweetFX should now be applied by default.

fishcp2
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Post by fishcp2 » Sat Oct 14, 2017 4:32 pm

(I'm sorry to resurrect an old thread, but I've been looking everywhere for some help on how to play CMI in high resolutions with the best graphic quality possible and this seems to be the only place with proper tips/suggestions)


So, I tried the special ScummVM + xBRZ build you guys mentioned and it will always crash when selecting the 'OpenGL + xBRZ' filter. Besides, that build is 1.7 and the current ScummVM version is 1.9, so it may also be somewhat outdated.

Are there any good alternatives to xBRZ nowadays ?
My 'dream' is to have CMI running on a resolution as close to 1080p as the game aspect ratio's allows.

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