Ps Vita ScummVM updated to 0.4

Discussion about other and unofficial ports of ScummVM

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TheBudds
Posts: 14
Joined: Tue Aug 31, 2010 11:05 pm

Ps Vita ScummVM updated to 0.4

Post by TheBudds » Wed Oct 12, 2016 5:26 pm

http://gbatemp.net/threads/release-scummvm.440810/

Port by cpasjuste

Image

Changelog

scummvm-16-10-11.vpk
improved speed: more than 100% faster on some games (for example broken sword 1 intro now play full speed)
enabled scalers and hq scalers (no need to enable 2x scalers on "HD" games like broken swords, will just slow down)
ability to use "integer scaling" (disable fullscreen)
corrected aspect ratio of some games
updates sources to latest git revision (2016-10-11)

The dev's next plan is to add in touch support and speed up the mouse cursor when you use the analog stick.

(You must have a 3.60 PS Vita with Henkaku installed on it to run this version of ScummVM)

http://henkaku.xyz/ (This is the site you visit on your vita to get Henkaku installed to it)
Last edited by TheBudds on Wed Oct 12, 2016 8:53 pm, edited 2 times in total.

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sev
ScummVM Lead
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Joined: Wed Sep 21, 2005 1:06 pm
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Post by sev » Wed Oct 12, 2016 6:04 pm

Any plans to make this port official?


Eugene

TheBudds
Posts: 14
Joined: Tue Aug 31, 2010 11:05 pm

Post by TheBudds » Wed Oct 12, 2016 8:38 pm

sev wrote:Any plans to make this port official?


Eugene
No clue, I'm not the one who ported this. Though I can attest to it running just fine using King's Quest 5 and 6 along with Space Quest 4. I have made a edit to add it the user who ported this version, I will try to get in touch with him to see what he wishes.

cpasjuste
Posts: 1
Joined: Wed Oct 12, 2016 10:34 pm

Post by cpasjuste » Sat Feb 11, 2017 9:03 am

Hi, pull request have been made :)

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