ScummVM 1.9.0 "Myst-ery U.F.O.s release" is out

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sev
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ScummVM 1.9.0 "Myst-ery U.F.O.s release" is out

Post by sev » Mon Oct 17, 2016 11:49 pm

Our one month testing period is over. Thanks to a lot of help from you, our fellow users and testers, we are now ready to ship our next release.

As always, we have been busy adding more games and enhancing old ones. Now, after many years in production, we are proud to announce support for Myst and Myst: Masterpiece Edition.

Besides that, we now support U.F.O.s and the early Sierra Hi-Res adventures, namely Hi-Res Adventure #0: Mission Asteroid, Hi-Res Adventure #1: Mystery House and Hi-Res Adventure #2: The Wizard and the Princess, for a total of six newly supported games.

With this release we are switching to SDL 2, so please, report any bugs you encounter. Last time we introduced Sparkle-based updates for Mac, and now we're trying to launch it also for Windows. Hopefully, you will see it in action once we release our next version. Once again, we would like to mention that auto-updating is selected as an opt-in during your first start up. By default, if you enable it, it will check weekly for new releases. Screenshots of this in action can be seen at the WinSparkle website.

Notable bugfixes and enhancements include Hercules rendering and font for the AGI games, numerous bugfixes to SCI games, enhanced Sherlock games experience, and AmiUpdate on the Amiga port.

The full list of changes included in this release can be found in the release notes and the binaries are provided on our downloads page.

Wait no more, and start playing Myst or U.F.O.s right now!

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George Stobbart
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Post by George Stobbart » Tue Oct 18, 2016 7:44 am

Thank you! Good job :D
I do not see the update for Android on play store...
When will it be available?
Thanks

NLS
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Post by NLS » Tue Oct 18, 2016 12:59 pm

Good job.

Except Android in Store, also I don't see 1.9.0 Windows tools...

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George Stobbart
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Post by George Stobbart » Wed Oct 19, 2016 10:59 am

Thank you for this wonderful update for Android, now the menu is available in other languages and the two Sherlock Holmes games are compatible and even Broken Sword 2.5! Thank you! I wanted to ask two things:

Is there a way to decrease the sensitivity of the mouse, while the game, when I move the arrow automatically click on the screen and move the character.

If I hold down the button of the window does not appear the Scumm menu.

There are settings that can help me?
Thank you

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Lubomyr
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Post by Lubomyr » Wed Oct 19, 2016 5:31 pm

George Stobbart wrote:Thank you for this wonderful update for Android, now the menu is available in other languages and the two Sherlock Holmes games are compatible and even Broken Sword 2.5! Thank you! I wanted to ask two things:

Is there a way to decrease the sensitivity of the mouse, while the game, when I move the arrow automatically click on the screen and move the character.

If I hold down the button of the window does not appear the Scumm menu.

There are settings that can help me?
Thank you
Mouse click and sensivity you can setup via startup menu.
ScummVM Menu via back button temporary replaced with F5 keycode, becouse it caused sticky control key. It will be fixed in next version. Currently this menu works with scumm-engine based games, with other game engines doesn't work.

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George Stobbart
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Post by George Stobbart » Thu Oct 20, 2016 12:50 pm

Lubomyr wrote: Mouse click and sensivity you can setup via startup menu.
ScummVM Menu via back button temporary replaced with F5 keycode, becouse it caused sticky control key. It will be fixed in next version. Currently this menu works with scumm-engine based games, with other game engines doesn't work.
Ok thanks

jortlaban
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works but no real advantage

Post by jortlaban » Thu Oct 20, 2016 6:36 pm

It works on PC, but still no proper touch controlls on full-screen.
the android port just shuts down on some games on an SGS7, stll testing though

StylishHobo
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Post by StylishHobo » Thu Oct 20, 2016 8:04 pm

Will there be *.deb packages for download?

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sev
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Post by sev » Thu Oct 20, 2016 9:51 pm

StylishHobo wrote:Will there be *.deb packages for download?
Yes, hopefully. The porter promised to deliver them soon.


Eugene

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sev
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Post by sev » Thu Oct 20, 2016 9:51 pm

NLS wrote: Except Android in Store, also I don't see 1.9.0 Windows tools...
Android is in store now. Windows tools... we will see, as we had some problems with Win32 release this time.

Gaveta
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Post by Gaveta » Fri Oct 21, 2016 12:36 am

This release completely messed up the 3DO version of "The Lost Files of Sherlock Holmes: The Case of the Serrated Scalpel... doesn't run anymore. :cry:

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dreammaster
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Post by dreammaster » Fri Oct 21, 2016 2:09 am

Gaveta wrote:This release completely messed up the 3DO version of "The Lost Files of Sherlock Holmes: The Case of the Serrated Scalpel... doesn't run anymore. :cry:
Hmmm.. looks like it was broken a while ago. I'll look into fixing it on master. Though note it still won't technically be supported, since there are some pre-existing outstanding issues with scaling and drawing Sherlock correctly.

TMM
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Post by TMM » Fri Oct 21, 2016 8:45 pm

NLS wrote:Good job.

Except Android in Store, also I don't see 1.9.0 Windows tools...
I've uploaded win32 versions of the tools now too. Sorry for the delay!

TMM
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Post by TMM » Fri Oct 21, 2016 10:50 pm

If anyone downloaded the win32 tools versions between my last post and this one, please download them again. I made a mistake building wxwidgets and you get some error dialogs (they are harmless but it's hardly use friendly)

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