I can't understand what do you mean with "load slower".OU812 wrote:Here are a few of the issues I've encountered with the SDL port. Having tested in on 10+ Android phones and 3 tablets. Can give make/models if needed.
Loads slower on most devices
Forcing the 4:3 aspect ratio from the SDL launching menu make ScummVM un-usable if launched in portrait mode
Forcing the 4:3 aspect ratio from the SDL launching menu works in landscape then breaks when rotated into portrait
Won't let you edit game names using capital letters with the on screen keyboard
On screen keyboard icon can not be made completely transparent.
Background yellow to orange gradient is a blurry mess, yet visible in standard version.
Game launching menu screen truncates long game name earlier than standard version.
Menus are smaller, must scroll through tabs in the "options" menu. The "About" menu is smaller and harder to read.
I added 2 sec pause for possibility to enter in startup menu when run scummvm. I can decrease this pause to any lesser time.
Time of running games approximately the same. I did not see any difference with it. If you have device with multicore cpu you can use "separate thread for video" in startup settings it can improve total performance.
Portrait mode doesn't work correct with aspect ratio and it disabled by default. I can hide it from startup-menu. In any way gles port also support only landscape mode.
I can confirm that capital letter doesn't work correct with internal keyboard of android sdl port. But big advantage of android-sdl port is full keyboard with keys as F1..F12, ESC, SHIFT, CONTROL etc... In new version this built-in keyboard will be semi-transparent. You can also call on screen scummvm built-in keyboard with long (>1s) touching three fingers on screen and use capital letter with it.
On-screen keyboard icon can be mostly transparent if you setup it in startup menu. But a better way is hide/show it from screen with quick touching three fingers on screen.