Indy 3
Moderator: ScummVM Team
- eriktorbjorn
- ScummVM Developer
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- Joined: Mon Oct 31, 2005 7:39 am
Re: Indy 3
I can't reproduce that with the English 256-colour PC version (which is the only one I have). If the problem persists, I suggest filing a bug report.Sordid wrote:With the newest SVN the game stops after the Lucasfilm Games Logo. When I hit ESC, the game start with Barnett College. The whole trainscene-intro is being skipped. Any suggestions?
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Fingolfin already "told you", see https://sourceforge.net/tracker/?func=d ... p_id=37116
... and I just commited a change that should help. At least with it, I can play both Indy3 and Zak FM-TOWNS with MD5 detection completely disabled, provided "platform=fmtowns" is specified (which you can easily do via the GUI, by choosing the right platform; or by choosing the "FM-TOWNS" variant offered by the detector).
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Ah, didn't seefingolfin wrote:Fingolfin already "told you", see https://sourceforge.net/tracker/?func=d ... p_id=37116
I wait for the next snapshot, and then I'll file any remaining bugs.
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Having to choose the FM-TOWNS version shouldn't really pose a problem, I hope . In particular, answering that question should be a lot easier than determining the correct MD5 value to be used with target_md5, and hopefully will work for most users "out of the box" w/o any further explanations.
Well except for those people who obtain a warez copy of a translated FM-TOWNS version and who have no idea which setting to choose... poor fellows *g*.
Anyway, I am glad to hear it works fine now!
Well except for those people who obtain a warez copy of a translated FM-TOWNS version and who have no idea which setting to choose... poor fellows *g*.
Anyway, I am glad to hear it works fine now!