OS X and Fate of Atlantis

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Teddy
Posts: 2
Joined: Tue Dec 22, 2015 10:03 pm

OS X and Fate of Atlantis

Post by Teddy » Tue Dec 22, 2015 10:19 pm

I've got ScummVM 1.7.0 and Indy and the Fate of Atlantis Mac version.
I add game to ScummVM, then I launch it. It crashes immediately.
The console log shows:

12/22/15 3:17:14.365 PM scummvm[1320]: WARNING: The Gestalt selector gestaltSystemVersion is returning 10.9.2 instead of 10.11.2. This is not a bug in Gestalt -- it is a documented limitation. Use NSProcessInfo's operatingSystemVersion property to get correct system version number.
Call location:
12/22/15 3:17:14.365 PM scummvm[1320]: 0 CarbonCore 0x9beb1913 ___Gestalt_SystemVersion_block_invoke + 135
12/22/15 3:17:14.365 PM scummvm[1320]: 1 libdispatch.dylib 0x942f9763 _dispatch_client_callout + 50
12/22/15 3:17:14.365 PM scummvm[1320]: 2 libdispatch.dylib 0x942f963f dispatch_once_f + 78
12/22/15 3:17:14.365 PM scummvm[1320]: 3 libdispatch.dylib 0x942faec9 dispatch_once + 31
12/22/15 3:17:14.365 PM scummvm[1320]: 4 CarbonCore 0x9be2d576 _Gestalt_SystemVersion + 1047
12/22/15 3:17:14.365 PM scummvm[1320]: 5 CarbonCore 0x9be2c6a5 Gestalt + 154
12/22/15 3:17:14.365 PM scummvm[1320]: 6 scummvm 0x0105918c scummvm + 17138060
12/22/15 3:17:14.567 PM scummvm[1320]: 15:17:14.567 WARNING: 140: This application, or a library it uses, is using the deprecated Carbon Component Manager for hosting Audio Units. Support for this will be removed in a future release. Also, this makes the host incompatible with version 3 audio units. Please transition to the API's in AudioComponent.h.
12/22/15 3:17:16.959 PM com.apple.xpc.launchd[1]: (org.scummvm.scummvm.72992[1320]) Service exited with abnormal code: 1

I can remove the game, add it again but this time I specify it as a PC version - now it doesn't crash, but the character Indy is all black - like I'm trying to move the mask around.

Any help or ideas on how to fix this.

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LordHoto
ScummVM Developer
Posts: 1030
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Location: Germany

Re: OS X and Fate of Atlantis

Post by LordHoto » Tue Dec 22, 2015 11:40 pm

Teddy wrote:I've got ScummVM 1.7.0 and Indy and the Fate of Atlantis Mac version.
I add game to ScummVM, then I launch it. It crashes immediately.
The console log shows:

12/22/15 3:17:14.365 PM scummvm[1320]: WARNING: The Gestalt selector gestaltSystemVersion is returning 10.9.2 instead of 10.11.2. This is not a bug in Gestalt -- it is a documented limitation. Use NSProcessInfo's operatingSystemVersion property to get correct system version number.
Call location:
12/22/15 3:17:14.365 PM scummvm[1320]: 0 CarbonCore 0x9beb1913 ___Gestalt_SystemVersion_block_invoke + 135
12/22/15 3:17:14.365 PM scummvm[1320]: 1 libdispatch.dylib 0x942f9763 _dispatch_client_callout + 50
12/22/15 3:17:14.365 PM scummvm[1320]: 2 libdispatch.dylib 0x942f963f dispatch_once_f + 78
12/22/15 3:17:14.365 PM scummvm[1320]: 3 libdispatch.dylib 0x942faec9 dispatch_once + 31
12/22/15 3:17:14.365 PM scummvm[1320]: 4 CarbonCore 0x9be2d576 _Gestalt_SystemVersion + 1047
12/22/15 3:17:14.365 PM scummvm[1320]: 5 CarbonCore 0x9be2c6a5 Gestalt + 154
12/22/15 3:17:14.365 PM scummvm[1320]: 6 scummvm 0x0105918c scummvm + 17138060
12/22/15 3:17:14.567 PM scummvm[1320]: 15:17:14.567 WARNING: 140: This application, or a library it uses, is using the deprecated Carbon Component Manager for hosting Audio Units. Support for this will be removed in a future release. Also, this makes the host incompatible with version 3 audio units. Please transition to the API's in AudioComponent.h.
12/22/15 3:17:16.959 PM com.apple.xpc.launchd[1]: (org.scummvm.scummvm.72992[1320]) Service exited with abnormal code: 1

I can remove the game, add it again but this time I specify it as a PC version - now it doesn't crash, but the character Indy is all black - like I'm trying to move the mask around.

Any help or ideas on how to fix this.
Usually, ScummVM closes immediately for the Mac version when the iMuse Setups file is missing. But that should give some error message in our log file. I think the log can be found on Mac OS X at: ~/Library/Logs/scummvm.log. Where "~" is your user directory.

Teddy
Posts: 2
Joined: Tue Dec 22, 2015 10:03 pm

Post by Teddy » Wed Dec 23, 2015 12:12 am

The only log I have is:

[2015-11-22 15:19:43] ScummVM 1.7.0 (Jul 28 2014 14:35:00)
[2015-11-22 15:19:43] Vorbis FLAC MP3 SEQ TiMidity RGB zLib MPEG2 Theora FreeType2 JPEG PNG
[2015-11-22 15:19:43] --- Log opened.
[2015-11-22 15:20:16] --- Log closed successfully.

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md5
ScummVM Developer
Posts: 2258
Joined: Thu Nov 03, 2005 9:31 pm
Location: Athens, Greece

Post by md5 » Wed Dec 23, 2015 3:56 pm

Is this the regular Mac version, or the Mac Steam version?

jo_1516
Posts: 1
Joined: Tue Apr 26, 2016 12:06 pm

Re: OS X and Fate of Atlantis

Post by jo_1516 » Tue Apr 26, 2016 1:32 pm

Teddy wrote:I can remove the game, add it again but this time I specify it as a PC version - now it doesn't crash, but the character Indy is all black - like I'm trying to move the mask around.

Any help or ideas on how to fix this.
setting the Game to Platform: "Apple IIgs" solves the issue in my case.

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