Hello ScummVM developpers,
I'm just curious to know if you plan to add this features to ScummVM:
- SDL2?
- Vulkan?
- UTF-8?
Thanks for your answers.
Developpers, do you plan to...
Moderator: ScummVM Team
- legluondunet
- Posts: 51
- Joined: Fri Jan 30, 2015 9:24 am
So how could I compile ScummVM with SDL2 enabled on linux?sev wrote:SDL2 – yes, we already have it working.
Will I see a difference?
Yes I talked about the GUI.sev wrote:UTF-8 – depends on the area. Some engines like Wintermute already support it. For GUI, probably, but not soon.
Vulkan is not a 3D Api from Nvidia, it is:sev wrote:Vulkan – do you mean 3D API from Nvidia? Then no, it is out of scope of ScummVM.
- a opengl replacement with higher performance
- multiplatform API (PC, mobile...)
- it is a DirectX12 equivalent for all OS
More info here:
https://en.wikipedia.org/wiki/Vulkan_%28API%29
Specify SDL_CONFIG environment variable to path to your sdl2-configlegluondunet wrote: So how could I compile ScummVM with SDL2 enabled on linux?
Not really.legluondunet wrote:Will I see a difference?
Why do you need it? Currently we support per-language code pages.legluondunet wrote:Yes I talked about the GUI.sev wrote:UTF-8 – depends on the area. Some engines like Wintermute already support it. For GUI, probably, but not soon.
Not all OSes. Windows/Linux and Android is much less multiplatform than the plain OpenGL. We are not using any fancy features, no 3D. So why should we support yet-another-3D-graphics-API? What are the advantages?legluondunet wrote: Vulkan is not a 3D Api from Nvidia, it is:
- a opengl replacement with higher performance
- multiplatform API (PC, mobile...)
- it is a DirectX12 equivalent for all OS
Eugene