Will XCOM games be supported?

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Tiagop
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Joined: Sat Apr 22, 2006 11:07 pm

Will XCOM games be supported?

Post by Tiagop » Sat Apr 22, 2006 11:13 pm

Hi,, nice job on ScummVM,, it's a brilliant aplication! :D ... I wonder if you could support XCOM Terror from the Deep or XCOM Ufo Enemy Unknown?

Once again,, brilliant job :wink:
My regards,,,
Tiago

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dreammaster
ScummVM Developer
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Location: San Jose, California, USA

Post by dreammaster » Sun Apr 23, 2006 1:28 am

I sincerely doubt it.. aren't those games strategy games? The focus of ScummVM is for adventure games only, at least for the forseeable future.

clem
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Post by clem » Sun Apr 23, 2006 6:24 am

there are efforts for a fan-remake of UFO (though I don't remember the url)
UFO/TFTD are definitely out of scope for ScummVM (but then again they run perfectly in DOSBox anyway?)

clem

Tiagop
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Joined: Sat Apr 22, 2006 11:07 pm

Post by Tiagop » Sun Apr 23, 2006 12:28 pm

yeah ,, they're strategy games,, they work with dosbox,, but I wanted to play them on my Nokia 6630 :wink:

Thanks for your reply
My Regards
Tiago

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eriktorbjorn
ScummVM Developer
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Post by eriktorbjorn » Sun Apr 23, 2006 1:21 pm

Tiagop wrote:yeah ,, they're strategy games,, they work with dosbox,, but I wanted to play them on my Nokia 6630 :wink:
But you need to consider that the main reason ScummVM is able to run on low-end hardware is precisely because it's not an emulator: it's a re-implementation of several completely different game engines, with each engine handling a different family of games.

The source code for a single game engine is typically somewhere between 20,000 and 25,000 lines of text (comments and blank lines included). In fact, in the development version of ScummVM, the only engines smaller than that are the ones that are still unfinished. On the other end of the scale, we have the SCUMM engine itself, which clocks in at just over 100,000 lines of text.

We've been lucky in that in many cases we have been able to either work from the original source code, or assimilate an existing project. Even so, it is still a lot of work.

Tiagop
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Joined: Sat Apr 22, 2006 11:07 pm

Post by Tiagop » Sun Apr 23, 2006 3:26 pm

I understand :wink: .. thanks for your time :)

My regards
Tiago

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