1.5.0 PSP port release date

Subforum for discussion and help with ScummVM's PSP (PlayStation Portable) port

Moderator: ScummVM Team

sawyer007
Banned
Posts: 13
Joined: Wed Jan 09, 2013 11:21 pm

?

Post by sawyer007 » Mon Jan 21, 2013 11:14 pm

no talk 4 4 days, what i scare everyone away?

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LordHoto
ScummVM Developer
Posts: 1030
Joined: Sun Oct 30, 2005 3:58 pm
Location: Germany

Post by LordHoto » Tue Jan 22, 2013 11:38 am

We have a daily build of the PSP port over here. It uses dynamic plugins, since otherwise some games are likely to run out of memory.

If you build your version without --enable-plugins and --default-dynamic it might be more likely to work. But as I said already it's also more likely that some games won't work due to out of memory issues.

At any rate it would be nice to hear how you managed to build a working PSP build. So what parameters did you pass to configure? What gcc, binutils etc. versions are you using?

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valleck
Posts: 7
Joined: Sat Nov 12, 2011 10:09 pm

Post by valleck » Sat Jan 26, 2013 6:49 pm

Sawyer, i was testing with your PSP Scummvm only Blue Force, well the game runs but sometimes crash in the introduccion and gameplay. Didn't test in other games still.

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