Thanks to all Devs for SCI
Moderator: ScummVM Team
Thanks to all Devs for SCI
I just wanted to take a second and say thank you to all the devs who are working on adding support for the later SCI3 and SCI32 games. I like to follow along at https://github.com/scummvm/scummvm/comm ... ngines/sci, so I especially want to thank bluegr for what feels like a renewed vigor these last few months.
All too often people ask when it'll be done, and I know that can become demoralizing. On behalf of myself (and I'm sure, a bunch of other people) who don't have the time or knowledge or skill to contribute ourselves, thank you for investing your valuable time to provide something for so many others.
A lot of people have a personal favourite game they're awaiting. For me, it's QFG4, and if I had the time/knowledge/skill I would without hesitation contribute towards making that game playable for myself and others. I'm curious, what's your particular motivation? Is it a specific game you want playable? Is it a sense of completion, in having all SCI game playable? Or is it something else?
All too often people ask when it'll be done, and I know that can become demoralizing. On behalf of myself (and I'm sure, a bunch of other people) who don't have the time or knowledge or skill to contribute ourselves, thank you for investing your valuable time to provide something for so many others.
A lot of people have a personal favourite game they're awaiting. For me, it's QFG4, and if I had the time/knowledge/skill I would without hesitation contribute towards making that game playable for myself and others. I'm curious, what's your particular motivation? Is it a specific game you want playable? Is it a sense of completion, in having all SCI game playable? Or is it something else?
Thanks! A simple thank you is the best reward for us ![Smile :)](./images/smilies/icon_smile.gif)
As for motivation: most of us work on ScummVM to satisfy an itch, to satisfy their own curiosity and to see the work they made turn into a playable game. We're doing this for fun, for our own enjoyment and because we like it![Smile :)](./images/smilies/icon_smile.gif)
As for your question, yes, the ultimate goal would be to have all SCI games playable. It's a long term goal, but we're working towards it.
Thanks for your kind words once more!![Smile :)](./images/smilies/icon_smile.gif)
![Smile :)](./images/smilies/icon_smile.gif)
As for motivation: most of us work on ScummVM to satisfy an itch, to satisfy their own curiosity and to see the work they made turn into a playable game. We're doing this for fun, for our own enjoyment and because we like it
![Smile :)](./images/smilies/icon_smile.gif)
As for your question, yes, the ultimate goal would be to have all SCI games playable. It's a long term goal, but we're working towards it.
Thanks for your kind words once more!
![Smile :)](./images/smilies/icon_smile.gif)
I'm quite grateful for this as well, and when Gabriel Knight 1&2 are supported, ScummVM will support all the classic 2D adventure games I have. And ScummVM will in my eyes be perfect ![Smile :)](./images/smilies/icon_smile.gif)
![Smile :)](./images/smilies/icon_smile.gif)
Last edited by Freddo on Thu Aug 02, 2012 12:39 pm, edited 1 time in total.
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I'd like to show my gratitude to the SCI developers aswell, I usually check the SVN history every day to see if there has been any developments regarding SCI ![Smile :)](./images/smilies/icon_smile.gif)
I also download and compile the SVN repository whenever there has been a lot of changes to try them out and see if I can get any futher in QFG4. I was a bit surprised when I saw a workaround for a bug in Baba Yagas hut as I can't get past the rope in at the start without ScummVM crashing when I try to cross it.
Anyways, keep up the good work and I hope we see a lot more updates in the near future ^^
![Smile :)](./images/smilies/icon_smile.gif)
I also download and compile the SVN repository whenever there has been a lot of changes to try them out and see if I can get any futher in QFG4. I was a bit surprised when I saw a workaround for a bug in Baba Yagas hut as I can't get past the rope in at the start without ScummVM crashing when I try to cross it.
Anyways, keep up the good work and I hope we see a lot more updates in the near future ^^
At the moment SCI games seem to be disabled, if you try to add one it just says "Sierra SCI Game". I guess they did that for the version 1.5.0 release.OmerMor wrote:On a related topic, any idea why the 1.6.0 daily builds does not support SCI32 anymore (e.g. Quest for Glory 4)?
The 1.5.0 daily builds used to support them just fine.