Monkey Island I & II Talkie Support?

Subforum for discussion and help with ScummVM's Nintendo Wii port

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Jurai
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Monkey Island I & II Talkie Support?

Post by Jurai » Wed Mar 23, 2011 8:26 pm

Has anyone compiled builds of ScummVM Wii with support for the monkey island I and II fan patches yet?

Jurai
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Post by Jurai » Thu Mar 24, 2011 11:55 pm

if anyone can make a compile of that source I'd be much obliged, for the life of me I cannot get devkitppc to compile scummvm, always get a 'searching for c++ compiler... none found' error :/

ICEknight
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Post by ICEknight » Sun Mar 18, 2012 1:08 am

I second this request.

I've bought the Special Edition on PC and would love to replay it in this emulator, since it's never going to be released on Wii.


Somebody, pretty please?

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Graxer
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Post by Graxer » Sun Mar 18, 2012 6:06 am

As far as I am aware, the current buildbot builds now have support for both. They do for the daily PC builds at least, so I assume the Wii buildbot versions will be the same.

http://buildbot.scummvm.org/builds.html

ICEknight
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Post by ICEknight » Sun Mar 18, 2012 8:22 pm

Hey thanks, that does work!

...But I'm getting a lot of sound stuttering in that version with the MT-32 sound enabled, what a shame. :(

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tsoliman
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Post by tsoliman » Mon Mar 19, 2012 5:34 pm

You probably shouldn't be using the MT-32 sounds in the MI:UTE fanpatch but rather the SE digital sounds (you may have to specify it in the extras directory).

The stuttering is probably related to the fact that the latest MT-32 emulator was put into the daily builds a while back.

I didn't know the Wii was powerful enough to emulate MT-32. Maybe there's a way to hook up your physical MT-32 to it via USB like I do with my linux laptop?

A600
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Post by A600 » Mon Mar 19, 2012 7:35 pm

tsoliman wrote:I didn't know the Wii was powerful enough to emulate MT-32.
I don't think so. The Wii is slightly more powerful than the original Xbox and this can't handle the MT-32 emu so I very much doubt the Wii can (that should explain the stuttering) On the other hand, the 360 can :)

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MusicallyInspired
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Post by MusicallyInspired » Tue Mar 20, 2012 5:16 am

It was definitely powerful enough. I did it all the time. That was before, though. I know a few things changed like support for different IOS's (including the one that enables USB2 support, but which I think breaks other things). So it could all be up in the air now. I remember it worked quite well, though.

ICEknight
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Post by ICEknight » Tue Mar 27, 2012 9:38 am

Yeah, it always worked full speed in previous versions.

I guess the new MT-32 emulator is more accurate and thus it needs more powerful specs, or something?

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MusicallyInspired
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Post by MusicallyInspired » Tue Mar 27, 2012 9:49 pm

Possibly.

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