ScummOV on WebOS: F-keys missing

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webosuser
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Joined: Fri Sep 23, 2011 8:08 am

ScummOV on WebOS: F-keys missing

Post by webosuser » Fri Sep 23, 2011 8:49 am

Hello

I've installed ScummVM for WebOs and added my oldest games Zak McKracken. It works fine but I can not switch charaters (f1-F4) because I found no F-keys support.
For other F-keys (eg F5) the main menu can used.

how can I switch charaters? I expect that this problem occours in other games liks day of tentankel, Manic Mansion...

I tried with both SCummVMs for WebOS:
com.github.tomfrost.scummvm_1.4.0007_all.ipk
scummvm-1.3.1-webos\org.scummvm.scummvm_1.3.0100_all.ipk

thanks in advance
flo

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kayahr
ScummVM Porter
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Location: Bonn, Germany
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Re: ScummOV on WebOS: F-keys missing

Post by kayahr » Fri Sep 23, 2011 9:01 am

webosuser wrote:how can I switch charaters? I expect that this problem occours in other games liks day of tentankel, Manic Mansion...
It was new to me that you can switch the character with the F-Keys. Never did that. When I remember correctly then there is a command button (Named "switch" or something like that). In the lower right corner of the command list. Has nothing to do with WebOS. Standard game feature.

webosuser
Posts: 2
Joined: Fri Sep 23, 2011 8:08 am

Re: ScummOV on WebOS: F-keys missing

Post by webosuser » Fri Sep 23, 2011 9:05 am

kayahr wrote:
webosuser wrote:how can I switch charaters? I expect that this problem occours in other games liks day of tentankel, Manic Mansion...
It was new to me that you can switch the character with the F-Keys. Never did that. When I remember correctly then there is a command button (Named "switch" or something like that). In the lower right corner of the command list. Has nothing to do with WebOS. Standard game feature.
you are right you can switch chars with the switch command-I forgot it because I've used always the F-keys (f=Zak, F2 Annie...)

thanks

Pseudo_Intellectual
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Post by Pseudo_Intellectual » Tue Oct 11, 2011 6:47 am

Though the specific problem (switching protagonists in Zak mckraken) has been solved, the general problem still remains in eg. Bargon Attack where the first thing the player sees is a prompt asking "F1 demo F2 game".

Pseudo_Intellectual
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Post by Pseudo_Intellectual » Wed Oct 12, 2011 6:56 pm

Also an idea for touchpad support for AGI frequent-keyboard-input-required games: run in portrait mode with the game in the top half of the screen and the virtual keyboard on the bottom half? This idea would apply equally to DOSbox...

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